feat(repair): DBC-based repair cost estimation and UI display

Calculate repair costs client-side using DurabilityCosts.dbc and
DurabilityQuality.dbc. Block repair when player can't afford it and
only apply optimistic durability/gold updates when cost is verified.
Show repair cost next to the Repair All button in the vendor window.
This commit is contained in:
Kelsi 2026-04-05 04:15:48 -07:00
parent 3dec33ecf1
commit 53244d025c
7 changed files with 160 additions and 14 deletions

View file

@ -948,8 +948,7 @@ void QuestHandler::selectGossipOption(uint32_t optionId) {
}
auto pkt = ListInventoryPacket::build(currentGossip_.npcGuid);
owner_.socket->send(pkt);
LOG_INFO("Sent CMSG_LIST_INVENTORY (gossip) to npc=0x", std::hex, currentGossip_.npcGuid, std::dec,
" vendor=", (int)isVendor, " repair=", (int)isArmorer);
LOG_DEBUG("Sent CMSG_LIST_INVENTORY (gossip) to npc=0x", std::hex, currentGossip_.npcGuid, std::dec);
}
if (textLower.find("make this inn your home") != std::string::npos ||