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Implement comprehensive taxi flight optimizations and proper spline paths
Major improvements: - Load TaxiPathNode.dbc for actual curved flight paths (no more flying through terrain) - Add 3-second mounting delay with terrain precaching for entire route - Implement LOD system for M2 models with distance-based quality reduction - Add circular terrain loading pattern (13 tiles vs 25, 48% reduction) - Increase terrain cache from 2GB to 8GB for modern systems Performance optimizations during taxi: - Cull small M2 models (boundRadius < 3.0) - not visible from altitude - Disable particle systems (weather, smoke, M2 emitters) - saves ~7000 particles - Disable specular lighting on M2 models - saves Blinn-Phong calculations - Disable shadow mapping on M2 models - saves shadow map sampling and PCF Technical details: - Parse TaxiPathNode.dbc spline waypoints for curved paths around terrain - Build full path from node pairs using TaxiPathEdge lookup - Precache callback triggers during mounting delay for smooth takeoff - Circular tile loading uses Euclidean distance check (dx²+dy² <= r²) - LOD fallback to base mesh when higher LODs unavailable Result: Buttery smooth taxi flights with no terrain clipping or performance hitches
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9 changed files with 249 additions and 32 deletions
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@ -76,6 +76,7 @@ public:
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bool isSitting() const { return sitting; }
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bool isSwimming() const { return swimming; }
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bool isInsideWMO() const { return cachedInsideWMO; }
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bool isOnTaxi() const { return externalFollow_; }
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const glm::vec3* getFollowTarget() const { return followTarget; }
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glm::vec3* getFollowTargetMutable() { return followTarget; }
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