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Fix FSR3 runtime wrapper for local SDK API and real Vulkan resource dispatch
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5 changed files with 486 additions and 90 deletions
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@ -51,6 +51,7 @@ class WorldMap;
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class QuestMarkerRenderer;
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class CharacterPreview;
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class Shader;
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class AmdFsr3Runtime;
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class Renderer {
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public:
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@ -450,6 +451,7 @@ private:
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void* amdScratchBuffer = nullptr;
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size_t amdScratchBufferSize = 0;
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#endif
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std::unique_ptr<AmdFsr3Runtime> amdFsr3Runtime;
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// Convergent accumulation: jitter for N frames then freeze
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int convergenceFrame = 0;
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