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feat(editor): add --gen-mesh-well village-prop primitive
44th procedural mesh: 7-box water well — 4 stone walls arranged in a hollow square (interior visible, like a real well shaft) + 2 vertical roof posts on opposite sides + 1 horizontal cross beam at the top where rope/bucket would mount. Useful for village squares, courtyards, dungeon water sources, druidic shrines. Defaults to 1.4 m square footprint with 0.8 m walls and 1.6 m roof posts (~2.4 m total height). The east/west walls are shortened so the corner joints line up cleanly without overlap geometry.
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3 changed files with 138 additions and 1 deletions
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@ -4655,6 +4655,138 @@ int handleCoffin(int& i, int argc, char** argv) {
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return 0;
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}
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int handleWell(int& i, int argc, char** argv) {
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// Well: 4 stone walls arranged in a square ring (hollow
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// interior so a player can see down the shaft) + 2 vertical
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// roof posts on opposite sides + 1 horizontal cross beam at
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// the top (where the rope/bucket would mount). Useful for
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// village squares, courtyards, dungeon water sources.
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// The 44th procedural mesh primitive.
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std::string womBase = argv[++i];
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float outerSize = 1.4f; // square wall outer footprint
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float wallH = 0.8f; // wall height above ground
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float wallT = 0.15f; // wall thickness
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float postH = 1.6f; // roof post height above wall
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float postT = 0.12f; // roof post thickness (square)
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { outerSize = std::stof(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { wallH = std::stof(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { wallT = std::stof(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { postH = std::stof(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { postT = std::stof(argv[++i]); } catch (...) {}
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}
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if (outerSize <= 0 || wallH <= 0 || wallT <= 0 ||
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postH <= 0 || postT <= 0 || wallT * 2 >= outerSize) {
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std::fprintf(stderr,
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"gen-mesh-well: dims > 0; wallT must fit in outerSize\n");
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return 1;
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}
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if (womBase.size() >= 4 &&
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womBase.substr(womBase.size() - 4) == ".wom") {
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womBase = womBase.substr(0, womBase.size() - 4);
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}
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wowee::pipeline::WoweeModel wom;
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wom.name = std::filesystem::path(womBase).stem().string();
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wom.version = 3;
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auto addBox = [&](float cx, float cy, float cz,
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float hx, float hy, float hz) {
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struct Face { glm::vec3 n, du, dv; };
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Face faces[6] = {
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{{0, 1, 0}, {1, 0, 0}, {0, 0, 1}},
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{{0,-1, 0}, {1, 0, 0}, {0, 0,-1}},
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{{1, 0, 0}, {0, 0, 1}, {0, 1, 0}},
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{{-1,0, 0}, {0, 0,-1}, {0, 1, 0}},
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{{0, 0, 1}, {-1,0, 0}, {0, 1, 0}},
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{{0, 0,-1}, {1, 0, 0}, {0, 1, 0}},
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};
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glm::vec3 c(cx, cy, cz);
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for (const Face& f : faces) {
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glm::vec3 center = c + glm::vec3(f.n.x*hx, f.n.y*hy, f.n.z*hz);
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glm::vec3 du = glm::vec3(f.du.x*hx, f.du.y*hy, f.du.z*hz);
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glm::vec3 dv = glm::vec3(f.dv.x*hx, f.dv.y*hy, f.dv.z*hz);
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uint32_t base = static_cast<uint32_t>(wom.vertices.size());
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auto push = [&](glm::vec3 p, float u, float v) {
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wowee::pipeline::WoweeModel::Vertex vtx;
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vtx.position = p; vtx.normal = f.n; vtx.texCoord = {u, v};
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wom.vertices.push_back(vtx);
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};
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push(center - du - dv, 0, 0);
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push(center + du - dv, 1, 0);
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push(center + du + dv, 1, 1);
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push(center - du + dv, 0, 1);
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wom.indices.insert(wom.indices.end(),
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{base, base + 1, base + 2, base, base + 2, base + 3});
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}
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};
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float halfOuter = outerSize * 0.5f;
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float halfWallT = wallT * 0.5f;
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float halfPostT = postT * 0.5f;
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// 4 wall panels arranged in a hollow square. Each panel
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// spans full outerSize along its long axis. Walls along X
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// sit at z = ±(halfOuter - halfWallT); walls along Z sit at
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// x = ±(halfOuter - halfWallT) but shortened so they don't
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// overlap the X walls (interior length = outerSize - 2*wallT).
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float wallCY = wallH * 0.5f;
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// North wall (+Z edge) — full outerSize wide.
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addBox(0, wallCY, halfOuter - halfWallT,
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halfOuter, wallH * 0.5f, halfWallT);
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// South wall (-Z edge) — full outerSize wide.
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addBox(0, wallCY, -halfOuter + halfWallT,
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halfOuter, wallH * 0.5f, halfWallT);
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// East wall (+X edge) — interior length only.
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float eastWestLen = outerSize - 2 * wallT;
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addBox(halfOuter - halfWallT, wallCY, 0,
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halfWallT, wallH * 0.5f, eastWestLen * 0.5f);
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// West wall (-X edge) — interior length only.
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addBox(-halfOuter + halfWallT, wallCY, 0,
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halfWallT, wallH * 0.5f, eastWestLen * 0.5f);
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// 2 vertical roof posts mounted on top of the east and west
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// walls, centred in z. Posts rise from the top of the walls
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// (y=wallH) by postH.
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float postCY = wallH + postH * 0.5f;
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float postX = halfOuter - halfPostT;
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addBox( postX, postCY, 0, halfPostT, postH * 0.5f, halfPostT);
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addBox(-postX, postCY, 0, halfPostT, postH * 0.5f, halfPostT);
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// Horizontal cross beam connecting the post tops. The beam
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// spans the full distance between posts (so it ends inside
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// each post). Beam is square in cross section, slightly
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// thicker than the posts so it visually overlaps the joint.
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float beamT = postT * 1.2f;
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float halfBeamT = beamT * 0.5f;
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float beamCY = wallH + postH - halfBeamT;
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addBox(0, beamCY, 0,
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halfOuter * 0.85f, halfBeamT, halfBeamT);
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wowee::pipeline::WoweeModel::Batch batch;
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batch.indexStart = 0;
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batch.indexCount = static_cast<uint32_t>(wom.indices.size());
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batch.textureIndex = 0;
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wom.batches.push_back(batch);
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float totalH = wallH + postH;
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wom.boundMin = glm::vec3(-halfOuter, 0.0f, -halfOuter);
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wom.boundMax = glm::vec3( halfOuter, totalH, halfOuter);
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if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
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std::fprintf(stderr,
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"gen-mesh-well: failed to save %s.wom\n", womBase.c_str());
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return 1;
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}
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std::printf("Wrote %s.wom\n", womBase.c_str());
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std::printf(" outerSize : %.3f square\n", outerSize);
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std::printf(" wall : %.3f tall, %.3f thick\n", wallH, wallT);
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std::printf(" roof posts : 2 × %.3f tall\n", postH);
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std::printf(" total H : %.3f (with cross beam)\n", totalH);
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std::printf(" vertices : %zu\n", wom.vertices.size());
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std::printf(" triangles : %zu\n", wom.indices.size() / 3);
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return 0;
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}
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int handleLadder(int& i, int argc, char** argv) {
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// Ladder: 2 vertical rails + N horizontal rungs evenly
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// spaced between them. Sits flat against +Z (the climbing
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@ -5418,6 +5550,9 @@ bool handleGenMesh(int& i, int argc, char** argv, int& outRc) {
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if (std::strcmp(argv[i], "--gen-mesh-ladder") == 0 && i + 1 < argc) {
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outRc = handleLadder(i, argc, argv); return true;
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}
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if (std::strcmp(argv[i], "--gen-mesh-well") == 0 && i + 1 < argc) {
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outRc = handleWell(i, argc, argv); return true;
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}
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return false;
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}
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@ -186,6 +186,8 @@ void printUsage(const char* argv0) {
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std::printf(" Bed: 4 legs + mattress + headboard + footboard + pillow (default 2.0/1.2/0.30/0.20/1.0/0.4)\n");
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std::printf(" --gen-mesh-ladder <wom-base> [height] [width] [rungs] [railThick] [rungThick]\n");
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std::printf(" Ladder: 2 vertical rails + N evenly-spaced horizontal rungs (default 3.0/0.6/8/0.06/0.04)\n");
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std::printf(" --gen-mesh-well <wom-base> [outerSize] [wallH] [wallT] [postH] [postT]\n");
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std::printf(" Well: 4 stone walls in a hollow square + 2 roof posts + cross beam (default 1.4/0.8/0.15/1.6/0.12)\n");
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std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
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std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
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std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");
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@ -139,7 +139,7 @@ int main(int argc, char* argv[]) {
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"--gen-mesh-shrine", "--gen-mesh-totem", "--gen-mesh-cage",
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"--gen-mesh-throne", "--gen-mesh-coffin", "--gen-mesh-bookshelf",
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"--gen-mesh-table", "--gen-mesh-lamppost", "--gen-mesh-bed",
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"--gen-mesh-ladder",
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"--gen-mesh-ladder", "--gen-mesh-well",
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"--gen-texture-gradient",
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"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
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"--displace-mesh",
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