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feat(editor): add --gen-mesh-well village-prop primitive
44th procedural mesh: 7-box water well — 4 stone walls arranged in a hollow square (interior visible, like a real well shaft) + 2 vertical roof posts on opposite sides + 1 horizontal cross beam at the top where rope/bucket would mount. Useful for village squares, courtyards, dungeon water sources, druidic shrines. Defaults to 1.4 m square footprint with 0.8 m walls and 1.6 m roof posts (~2.4 m total height). The east/west walls are shortened so the corner joints line up cleanly without overlap geometry.
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3 changed files with 138 additions and 1 deletions
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@ -186,6 +186,8 @@ void printUsage(const char* argv0) {
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std::printf(" Bed: 4 legs + mattress + headboard + footboard + pillow (default 2.0/1.2/0.30/0.20/1.0/0.4)\n");
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std::printf(" --gen-mesh-ladder <wom-base> [height] [width] [rungs] [railThick] [rungThick]\n");
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std::printf(" Ladder: 2 vertical rails + N evenly-spaced horizontal rungs (default 3.0/0.6/8/0.06/0.04)\n");
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std::printf(" --gen-mesh-well <wom-base> [outerSize] [wallH] [wallT] [postH] [postT]\n");
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std::printf(" Well: 4 stone walls in a hollow square + 2 roof posts + cross beam (default 1.4/0.8/0.15/1.6/0.12)\n");
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std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
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std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
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std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");
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