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feat(editor): add --gen-mesh-well village-prop primitive
44th procedural mesh: 7-box water well — 4 stone walls arranged in a hollow square (interior visible, like a real well shaft) + 2 vertical roof posts on opposite sides + 1 horizontal cross beam at the top where rope/bucket would mount. Useful for village squares, courtyards, dungeon water sources, druidic shrines. Defaults to 1.4 m square footprint with 0.8 m walls and 1.6 m roof posts (~2.4 m total height). The east/west walls are shortened so the corner joints line up cleanly without overlap geometry.
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3 changed files with 138 additions and 1 deletions
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@ -139,7 +139,7 @@ int main(int argc, char* argv[]) {
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"--gen-mesh-shrine", "--gen-mesh-totem", "--gen-mesh-cage",
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"--gen-mesh-throne", "--gen-mesh-coffin", "--gen-mesh-bookshelf",
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"--gen-mesh-table", "--gen-mesh-lamppost", "--gen-mesh-bed",
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"--gen-mesh-ladder",
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"--gen-mesh-ladder", "--gen-mesh-well",
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"--gen-texture-gradient",
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"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
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"--displace-mesh",
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