Add player character shadow casting in shadow pass

This commit is contained in:
Kelsi 2026-02-04 16:36:03 -08:00
parent 3d63c32b7f
commit 54eac50c4d
3 changed files with 103 additions and 2 deletions

View file

@ -57,6 +57,7 @@ public:
void update(float deltaTime);
void render(const Camera& camera, const glm::mat4& view, const glm::mat4& projection);
void renderShadow(GLuint shadowShaderProgram);
void setInstancePosition(uint32_t instanceId, const glm::vec3& position);
void setInstanceRotation(uint32_t instanceId, const glm::vec3& rotation);