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Add player character shadow casting in shadow pass
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3 changed files with 103 additions and 2 deletions
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@ -57,6 +57,7 @@ public:
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void update(float deltaTime);
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void render(const Camera& camera, const glm::mat4& view, const glm::mat4& projection);
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void renderShadow(GLuint shadowShaderProgram);
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void setInstancePosition(uint32_t instanceId, const glm::vec3& position);
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void setInstanceRotation(uint32_t instanceId, const glm::vec3& rotation);
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