Remove unused baseZ/hasHeights variables in WaterRenderer::loadFromWMO

These were declared to handle per-vertex WMO liquid height variation but
never actually used below — the surface is built with a flat adjustedZ
height throughout. Remove to eliminate -Wunused-variable warnings.
This commit is contained in:
Kelsi 2026-03-09 16:09:44 -07:00
parent b23cf06f1c
commit 55082a0925

View file

@ -942,13 +942,10 @@ void WaterRenderer::loadFromWMO([[maybe_unused]] const pipeline::WMOLiquid& liqu
if (surface.origin.z > 2000.0f || surface.origin.z < -500.0f) return;
// Build tile mask from MLIQ flags and per-vertex heights
// Build tile mask from MLIQ flags
size_t tileCount = static_cast<size_t>(surface.width) * static_cast<size_t>(surface.height);
size_t maskBytes = (tileCount + 7) / 8;
surface.mask.assign(maskBytes, 0x00);
const float baseZ = liquid.basePosition.z;
const bool hasHeights = !liquid.heights.empty() &&
liquid.heights.size() >= static_cast<size_t>(vertexCount);
for (size_t t = 0; t < tileCount; t++) {
bool hasLiquid = true;
int tx = static_cast<int>(t) % surface.width;