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Disable NPC geoset filtering to fix missing body parts
Geoset filtering was incorrectly hiding NPC body parts because submesh IDs don't match the expected geoset ID convention. Disabled until proper mapping is implemented.
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1 changed files with 3 additions and 2 deletions
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@ -1996,8 +1996,9 @@ void Application::spawnOnlineCreature(uint64_t guid, uint32_t displayId, float x
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activeGeosets.erase(static_cast<uint16_t>(101 + extra.hairStyleId));
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}
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charRenderer->setActiveGeosets(instanceId, activeGeosets);
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LOG_DEBUG("Set humanoid geosets: hair=", hideHair ? 0 : (101 + extra.hairStyleId),
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// TODO: Geoset filtering disabled - submesh IDs don't match expected geoset IDs
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// charRenderer->setActiveGeosets(instanceId, activeGeosets);
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LOG_DEBUG("Humanoid NPC geosets (disabled): hair=", hideHair ? 0 : (101 + extra.hairStyleId),
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" facial=", 201 + extra.facialHairId,
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" chest=", geosetChest, " pants=", geosetPants,
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" boots=", geosetBoots, " gloves=", geosetGloves);
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