Add transport registration to movement packets (WIP - awaiting server MOVEMENT updates)

- Added transport fields to MovementInfo struct (transportGuid, transportX/Y/Z/O, transportTime)
- Updated MovementPacket::build() to serialize transport data when ONTRANSPORT flag set
- Modified GameHandler::sendMovement() to include transport info when player on transport
- Fixed coordinate conversion for transport offsets (server↔canonical)
- Added transport tracking in both CREATE_OBJECT and MOVEMENT update handlers
- Connected M2Renderer to WMORenderer for hierarchical doodad transforms
- Server-authoritative transport movement (no client-side animation)

Issue: Server not sending MOVEMENT updates for transports, so they remain stationary.
Transports register successfully but don't animate without server position updates.
This commit is contained in:
Kelsi 2026-02-11 02:23:37 -08:00
parent f3f3b62880
commit 55a40fc3aa
8 changed files with 425 additions and 60 deletions

View file

@ -411,6 +411,14 @@ struct MovementInfo {
float jumpCosAngle = 0.0f; // Jump horizontal cos
float jumpXYSpeed = 0.0f; // Jump horizontal speed
// Transport fields (when ONTRANSPORT flag is set)
uint64_t transportGuid = 0; // GUID of transport (boat/zeppelin/etc)
float transportX = 0.0f; // Local position on transport
float transportY = 0.0f;
float transportZ = 0.0f;
float transportO = 0.0f; // Local orientation on transport
uint32_t transportTime = 0; // Transport movement timestamp
bool hasFlag(MovementFlags flag) const {
return (flags & static_cast<uint32_t>(flag)) != 0;
}