feat(editor): add --gen-mesh-ladder utility primitive

43rd procedural mesh: 2 vertical rails + N evenly-spaced
horizontal rungs. Sits flat against +Z (the climbing face)
so it can be parented to walls, wagons, ship hulls, mage
tower trapdoors, attic openings, dungeon shafts.

Defaults to 3.0m tall × 0.6m wide with 8 rungs (typical
home/loft ladder). Rung spacing computes as height/(rungs+1)
so the first rung sits a half-step from the floor and the
last rung the same distance from the top — keeps the ladder
visually symmetric regardless of rung count.
This commit is contained in:
Kelsi 2026-05-09 07:36:02 -07:00
parent 30fbd39272
commit 55a768f1f3
3 changed files with 117 additions and 0 deletions

View file

@ -4655,6 +4655,117 @@ int handleCoffin(int& i, int argc, char** argv) {
return 0;
}
int handleLadder(int& i, int argc, char** argv) {
// Ladder: 2 vertical rails + N horizontal rungs evenly
// spaced between them. Sits flat against +Z (the climbing
// face) so it can be parented to walls / wagons / ship
// hulls. The 43rd procedural mesh primitive — useful for
// attics, ship rigging, dungeons, mage towers.
std::string womBase = argv[++i];
float height = 3.0f;
float width = 0.6f;
int rungs = 8;
float railT = 0.06f;
float rungT = 0.04f;
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { height = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { width = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { rungs = std::stoi(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { railT = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { rungT = std::stof(argv[++i]); } catch (...) {}
}
if (height <= 0 || width <= 0 || railT <= 0 || rungT <= 0 ||
rungs < 2 || rungs > 64 || railT * 2 >= width) {
std::fprintf(stderr,
"gen-mesh-ladder: dims > 0; rungs 2..64; rails must fit in width\n");
return 1;
}
if (womBase.size() >= 4 &&
womBase.substr(womBase.size() - 4) == ".wom") {
womBase = womBase.substr(0, womBase.size() - 4);
}
wowee::pipeline::WoweeModel wom;
wom.name = std::filesystem::path(womBase).stem().string();
wom.version = 3;
auto addBox = [&](float cx, float cy, float cz,
float hx, float hy, float hz) {
struct Face { glm::vec3 n, du, dv; };
Face faces[6] = {
{{0, 1, 0}, {1, 0, 0}, {0, 0, 1}},
{{0,-1, 0}, {1, 0, 0}, {0, 0,-1}},
{{1, 0, 0}, {0, 0, 1}, {0, 1, 0}},
{{-1,0, 0}, {0, 0,-1}, {0, 1, 0}},
{{0, 0, 1}, {-1,0, 0}, {0, 1, 0}},
{{0, 0,-1}, {1, 0, 0}, {0, 1, 0}},
};
glm::vec3 c(cx, cy, cz);
for (const Face& f : faces) {
glm::vec3 center = c + glm::vec3(f.n.x*hx, f.n.y*hy, f.n.z*hz);
glm::vec3 du = glm::vec3(f.du.x*hx, f.du.y*hy, f.du.z*hz);
glm::vec3 dv = glm::vec3(f.dv.x*hx, f.dv.y*hy, f.dv.z*hz);
uint32_t base = static_cast<uint32_t>(wom.vertices.size());
auto push = [&](glm::vec3 p, float u, float v) {
wowee::pipeline::WoweeModel::Vertex vtx;
vtx.position = p; vtx.normal = f.n; vtx.texCoord = {u, v};
wom.vertices.push_back(vtx);
};
push(center - du - dv, 0, 0);
push(center + du - dv, 1, 0);
push(center + du + dv, 1, 1);
push(center - du + dv, 0, 1);
wom.indices.insert(wom.indices.end(),
{base, base + 1, base + 2, base, base + 2, base + 3});
}
};
float halfW = width * 0.5f;
float halfRail = railT * 0.5f;
float halfRung = rungT * 0.5f;
// 2 rails: full-height vertical boxes at x = ±(halfW - halfRail).
float railX = halfW - halfRail;
float railCY = height * 0.5f;
addBox( railX, railCY, 0, halfRail, height * 0.5f, halfRail);
addBox(-railX, railCY, 0, halfRail, height * 0.5f, halfRail);
// N rungs: horizontal boxes between rails, evenly spaced.
// First rung is rungSpacing/2 from the bottom; last is the
// same distance from the top — keeps the ladder symmetric.
// Rung interior length is width - 2*railT (between the rails).
float rungLen = width - 2 * railT;
float halfRungLen = rungLen * 0.5f;
float rungSpacing = height / static_cast<float>(rungs + 1);
for (int r = 0; r < rungs; ++r) {
float rungCY = (r + 1) * rungSpacing;
addBox(0, rungCY, 0, halfRungLen, halfRung, halfRung);
}
wowee::pipeline::WoweeModel::Batch batch;
batch.indexStart = 0;
batch.indexCount = static_cast<uint32_t>(wom.indices.size());
batch.textureIndex = 0;
wom.batches.push_back(batch);
wom.boundMin = glm::vec3(-halfW, 0.0f, -halfRail);
wom.boundMax = glm::vec3( halfW, height, halfRail);
if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
std::fprintf(stderr,
"gen-mesh-ladder: failed to save %s.wom\n", womBase.c_str());
return 1;
}
std::printf("Wrote %s.wom\n", womBase.c_str());
std::printf(" size : %.3f wide × %.3f tall\n", width, height);
std::printf(" rails : 2 × %.3f square (full height)\n", railT);
std::printf(" rungs : %d × %.3f (spacing %.3f)\n",
rungs, rungT, rungSpacing);
std::printf(" vertices : %zu\n", wom.vertices.size());
std::printf(" triangles : %zu\n", wom.indices.size() / 3);
return 0;
}
int handleBed(int& i, int argc, char** argv) {
// Bed: 7-box bedroom prop — flat mattress slab, tall
// headboard at one end, short shorter footboard at the
@ -5304,6 +5415,9 @@ bool handleGenMesh(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--gen-mesh-bed") == 0 && i + 1 < argc) {
outRc = handleBed(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-mesh-ladder") == 0 && i + 1 < argc) {
outRc = handleLadder(i, argc, argv); return true;
}
return false;
}

View file

@ -182,6 +182,8 @@ void printUsage(const char* argv0) {
std::printf(" Lamppost: square base + tall pole + lantern body + cap (default 3.0/0.12/0.4/0.35/0.5)\n");
std::printf(" --gen-mesh-bed <wom-base> [length] [width] [legH] [matThick] [headH] [footH]\n");
std::printf(" Bed: 4 legs + mattress + headboard + footboard + pillow (default 2.0/1.2/0.30/0.20/1.0/0.4)\n");
std::printf(" --gen-mesh-ladder <wom-base> [height] [width] [rungs] [railThick] [rungThick]\n");
std::printf(" Ladder: 2 vertical rails + N evenly-spaced horizontal rungs (default 3.0/0.6/8/0.06/0.04)\n");
std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");

View file

@ -137,6 +137,7 @@ int main(int argc, char* argv[]) {
"--gen-mesh-shrine", "--gen-mesh-totem", "--gen-mesh-cage",
"--gen-mesh-throne", "--gen-mesh-coffin", "--gen-mesh-bookshelf",
"--gen-mesh-table", "--gen-mesh-lamppost", "--gen-mesh-bed",
"--gen-mesh-ladder",
"--gen-texture-gradient",
"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
"--displace-mesh",