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fix: talent screen hang (uint8_t overflow) and camera pitch limit
- Change maxRow/maxCol from uint8_t to int in renderTalentTree to prevent infinite loop: uint8_t col <= 255 never exits since col wraps 255→0. Add sanity cap of 15 rows/cols to guard against corrupt DBC data. - Fix dangling reference warning in getFormattedTitle (lambda reference) - Raise MAX_PITCH from 35° to 88° to match WoW standard upward look range
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3 changed files with 15 additions and 14 deletions
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@ -20752,11 +20752,9 @@ std::string GameHandler::getFormattedTitle(uint32_t bit) const {
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auto it = titleNameCache_.find(bit);
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if (it == titleNameCache_.end() || it->second.empty()) return {};
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const std::string& pName = [&]() -> const std::string& {
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auto nameIt = playerNameCache.find(playerGuid);
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static const std::string kUnknown = "unknown";
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return (nameIt != playerNameCache.end()) ? nameIt->second : kUnknown;
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}();
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static const std::string kUnknown = "unknown";
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auto nameIt = playerNameCache.find(playerGuid);
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const std::string& pName = (nameIt != playerNameCache.end()) ? nameIt->second : kUnknown;
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const std::string& fmt = it->second;
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size_t pos = fmt.find("%s");
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