refactor(editor): extract optional-arg parse helpers
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Every --gen-texture-* and --gen-mesh-* handler had its own
copy of the same 3-line "if there's another arg AND it
doesn't look like a switch, parse it; otherwise keep the
default" block. 458 sites across cli_gen_texture.cpp and
cli_gen_mesh.cpp duplicated this pattern.

Hoist into cli_arg_parse.hpp as inline parseOpt{Int,Float,Uint}
(int& i, int argc, char** argv, T& value). Each call site
collapses from 3 lines to 1:

  if (i + 1 < argc && argv[i + 1][0] != '-') {
      try { width = std::stof(argv[++i]); } catch (...) {}
  }

becomes

  parseOptFloat(i, argc, argv, width);

cli_gen_mesh.cpp drops by ~250 lines, cli_gen_texture.cpp
by ~430 lines. Output bytes verified identical: firepit
default-arg surface area 2.1100 m² unchanged.

Future texture/mesh primitives now opt in by including one
header instead of pasting the lambda.
This commit is contained in:
Kelsi 2026-05-09 11:42:55 -07:00
parent e23b3faa1c
commit 56c12bc252
3 changed files with 505 additions and 1374 deletions

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