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feat(editor): add --gen-texture-bubbles overlapping-circle pattern
38th procedural texture: scattered bubbles done as randomly- placed circles of varied radii, with bright rim outlines that stay visible even where bubbles overlap (rim color wins on any pixel that lies in any bubble's ring band). Three colors: background, translucent-feeling fill for the bubble interior, and a bright rim. Defaults to 50 bubbles of radius 6-24 px with 2-px rims. Useful for water surfaces, foam patches, soap suds, magical-effect overlays, slime particle effects.
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3 changed files with 123 additions and 1 deletions
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@ -109,6 +109,8 @@ void printUsage(const char* argv0) {
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std::printf(" Frost: scattered crystal nuclei with 6-spike rosettes that fade with distance\n");
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std::printf(" --gen-texture-parquet <out.png> <woodAHex> <woodBHex> <gapHex> [cellSize] [gapW] [W H]\n");
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std::printf(" Parquet: basket-weave wood floor pattern with checkered horizontal/vertical plank pairs\n");
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std::printf(" --gen-texture-bubbles <out.png> <bgHex> <fillHex> <rimHex> [count] [minR] [maxR] [rimW] [W H]\n");
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std::printf(" Bubbles: scattered overlapping circles with bright rims (foam, water, magic)\n");
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std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
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std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
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std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
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