physics: sync all server movement speeds to CameraController

Previously only run speed was synced. Now all server-driven movement
speeds are forwarded to the camera controller each frame:
- runSpeedOverride_: server run speed (existing)
- walkSpeedOverride_: server walk speed (Ctrl key movement)
- swimSpeedOverride_: swim speed (Swim Form, Engineering fins)
- flightSpeedOverride_: flight speed (epic vs normal flying mounts)
- runBackSpeedOverride_: back-pedal speed

Each uses the server value when non-zero/sane, falling back to the
hardcoded WoW default constant otherwise.
This commit is contained in:
Kelsi 2026-03-10 13:28:53 -07:00
parent a1ee9827d8
commit 56ec49f837
4 changed files with 7 additions and 1 deletions

View file

@ -1155,6 +1155,7 @@ public:
float getServerWalkSpeed() const { return serverWalkSpeed_; }
float getServerSwimSpeed() const { return serverSwimSpeed_; }
float getServerFlightSpeed() const { return serverFlightSpeed_; }
float getServerRunBackSpeed() const { return serverRunBackSpeed_; }
bool isPlayerRooted() const {
return (movementInfo.flags & static_cast<uint32_t>(MovementFlags::ROOT)) != 0;
}