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physics: sync all server movement speeds to CameraController
Previously only run speed was synced. Now all server-driven movement speeds are forwarded to the camera controller each frame: - runSpeedOverride_: server run speed (existing) - walkSpeedOverride_: server walk speed (Ctrl key movement) - swimSpeedOverride_: swim speed (Swim Form, Engineering fins) - flightSpeedOverride_: flight speed (epic vs normal flying mounts) - runBackSpeedOverride_: back-pedal speed Each uses the server value when non-zero/sane, falling back to the hardcoded WoW default constant otherwise.
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4 changed files with 7 additions and 1 deletions
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@ -1155,6 +1155,7 @@ public:
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float getServerWalkSpeed() const { return serverWalkSpeed_; }
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float getServerSwimSpeed() const { return serverSwimSpeed_; }
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float getServerFlightSpeed() const { return serverFlightSpeed_; }
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float getServerRunBackSpeed() const { return serverRunBackSpeed_; }
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bool isPlayerRooted() const {
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return (movementInfo.flags & static_cast<uint32_t>(MovementFlags::ROOT)) != 0;
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}
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