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physics: sync all server movement speeds to CameraController
Previously only run speed was synced. Now all server-driven movement speeds are forwarded to the camera controller each frame: - runSpeedOverride_: server run speed (existing) - walkSpeedOverride_: server walk speed (Ctrl key movement) - swimSpeedOverride_: swim speed (Swim Form, Engineering fins) - flightSpeedOverride_: flight speed (epic vs normal flying mounts) - runBackSpeedOverride_: back-pedal speed Each uses the server value when non-zero/sane, falling back to the hardcoded WoW default constant otherwise.
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4 changed files with 7 additions and 1 deletions
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@ -95,6 +95,7 @@ public:
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void setWalkSpeedOverride(float speed) { walkSpeedOverride_ = speed; }
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void setSwimSpeedOverride(float speed) { swimSpeedOverride_ = speed; }
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void setFlightSpeedOverride(float speed) { flightSpeedOverride_ = speed; }
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void setRunBackSpeedOverride(float speed) { runBackSpeedOverride_ = speed; }
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void setMovementRooted(bool rooted) { movementRooted_ = rooted; }
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bool isMovementRooted() const { return movementRooted_; }
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void setGravityDisabled(bool disabled) { gravityDisabled_ = disabled; }
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@ -280,6 +281,7 @@ private:
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float walkSpeedOverride_ = 0.0f;
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float swimSpeedOverride_ = 0.0f;
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float flightSpeedOverride_ = 0.0f;
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float runBackSpeedOverride_ = 0.0f;
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// Server-driven root state: when true, block all horizontal movement input.
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bool movementRooted_ = false;
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// Server-driven gravity disable (levitate/hover): skip gravity accumulation.
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