physics: sync all server movement speeds to CameraController

Previously only run speed was synced. Now all server-driven movement
speeds are forwarded to the camera controller each frame:
- runSpeedOverride_: server run speed (existing)
- walkSpeedOverride_: server walk speed (Ctrl key movement)
- swimSpeedOverride_: swim speed (Swim Form, Engineering fins)
- flightSpeedOverride_: flight speed (epic vs normal flying mounts)
- runBackSpeedOverride_: back-pedal speed

Each uses the server value when non-zero/sane, falling back to the
hardcoded WoW default constant otherwise.
This commit is contained in:
Kelsi 2026-03-10 13:28:53 -07:00
parent a1ee9827d8
commit 56ec49f837
4 changed files with 7 additions and 1 deletions

View file

@ -318,7 +318,9 @@ void CameraController::update(float deltaTime) {
if (useWoWSpeed) {
// Movement speeds (WoW-like: Ctrl walk, default run, backpedal slower)
if (nowBackward && !nowForward) {
speed = WOW_BACK_SPEED;
speed = (runBackSpeedOverride_ > 0.0f && runBackSpeedOverride_ < 100.0f
&& !std::isnan(runBackSpeedOverride_))
? runBackSpeedOverride_ : WOW_BACK_SPEED;
} else if (ctrlDown) {
speed = (walkSpeedOverride_ > 0.0f && walkSpeedOverride_ < 100.0f && !std::isnan(walkSpeedOverride_))
? walkSpeedOverride_ : WOW_WALK_SPEED;