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physics: sync all server movement speeds to CameraController
Previously only run speed was synced. Now all server-driven movement speeds are forwarded to the camera controller each frame: - runSpeedOverride_: server run speed (existing) - walkSpeedOverride_: server walk speed (Ctrl key movement) - swimSpeedOverride_: swim speed (Swim Form, Engineering fins) - flightSpeedOverride_: flight speed (epic vs normal flying mounts) - runBackSpeedOverride_: back-pedal speed Each uses the server value when non-zero/sane, falling back to the hardcoded WoW default constant otherwise.
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4 changed files with 7 additions and 1 deletions
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@ -318,7 +318,9 @@ void CameraController::update(float deltaTime) {
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if (useWoWSpeed) {
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// Movement speeds (WoW-like: Ctrl walk, default run, backpedal slower)
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if (nowBackward && !nowForward) {
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speed = WOW_BACK_SPEED;
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speed = (runBackSpeedOverride_ > 0.0f && runBackSpeedOverride_ < 100.0f
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&& !std::isnan(runBackSpeedOverride_))
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? runBackSpeedOverride_ : WOW_BACK_SPEED;
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} else if (ctrlDown) {
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speed = (walkSpeedOverride_ > 0.0f && walkSpeedOverride_ < 100.0f && !std::isnan(walkSpeedOverride_))
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? walkSpeedOverride_ : WOW_WALK_SPEED;
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