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fix: handle MSG_SET_DUNGEON_DIFFICULTY and suppress SMSG_LEARNED_DANCE_MOVES warnings
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1 changed files with 6 additions and 0 deletions
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@ -2006,6 +2006,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
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break;
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}
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case Opcode::SMSG_LEARNED_DANCE_MOVES:
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// Contains bitmask of learned dance moves — cosmetic only, no gameplay effect.
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LOG_DEBUG("SMSG_LEARNED_DANCE_MOVES: ignored (size=", packet.getSize(), ")");
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break;
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// ---- Hearthstone binding ----
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case Opcode::SMSG_PLAYERBOUND: {
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// uint64 binderGuid + uint32 mapId + uint32 zoneId
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@ -4530,6 +4535,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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LOG_INFO("Battleground player left");
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break;
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case Opcode::SMSG_INSTANCE_DIFFICULTY:
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case Opcode::MSG_SET_DUNGEON_DIFFICULTY:
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handleInstanceDifficulty(packet);
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break;
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case Opcode::SMSG_INSTANCE_SAVE_CREATED:
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