mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Fix loading screen graphical artifacts on window resize
Some checks are pending
Build / Build (arm64) (push) Waiting to run
Build / Build (x86-64) (push) Waiting to run
Build / Build (macOS arm64) (push) Waiting to run
Build / Build (windows-arm64) (push) Waiting to run
Build / Build (windows-x86-64) (push) Waiting to run
Security / CodeQL (C/C++) (push) Waiting to run
Security / Semgrep (push) Waiting to run
Security / Sanitizer Build (ASan/UBSan) (push) Waiting to run
Some checks are pending
Build / Build (arm64) (push) Waiting to run
Build / Build (x86-64) (push) Waiting to run
Build / Build (macOS arm64) (push) Waiting to run
Build / Build (windows-arm64) (push) Waiting to run
Build / Build (windows-x86-64) (push) Waiting to run
Security / CodeQL (C/C++) (push) Waiting to run
Security / Semgrep (push) Waiting to run
Security / Sanitizer Build (ASan/UBSan) (push) Waiting to run
Recreate Vulkan swapchain in LoadingScreen::render() when the dirty flag is set, so resizing the window during world loading no longer renders into a stale swapchain with mismatched framebuffers.
This commit is contained in:
parent
4c8fa9f1fe
commit
570dec8b88
3 changed files with 15 additions and 0 deletions
|
|
@ -4,6 +4,8 @@
|
|||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
struct SDL_Window;
|
||||
|
||||
namespace wowee {
|
||||
namespace rendering {
|
||||
|
||||
|
|
@ -27,11 +29,13 @@ public:
|
|||
|
||||
// Must be set before initialize() for Vulkan texture upload
|
||||
void setVkContext(VkContext* ctx) { vkCtx = ctx; }
|
||||
void setSDLWindow(SDL_Window* win) { sdlWindow = win; }
|
||||
|
||||
private:
|
||||
bool loadImage(const std::string& path);
|
||||
|
||||
VkContext* vkCtx = nullptr;
|
||||
SDL_Window* sdlWindow = nullptr;
|
||||
|
||||
// Vulkan texture for background image
|
||||
VkImage bgImage = VK_NULL_HANDLE;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue