diff --git a/tools/editor/editor_app.cpp b/tools/editor/editor_app.cpp index 7bc8516b..227b6e61 100644 --- a/tools/editor/editor_app.cpp +++ b/tools/editor/editor_app.cpp @@ -849,7 +849,10 @@ void EditorApp::generateCompleteZone() { // Step 5: Slope paint (rock on cliffs) texturePainter_.autoPaintBySlope(0.4f, "Tileset\\Desolace\\DesolaceRock01.blp"); - // Step 6: Fill low areas with water and smooth beaches + // Step 6: Add detail roughness + terrainEditor_.addDetailNoise(1.5f, 0.08f, 77); + + // Step 7: Fill low areas with water and smooth beaches float waterLevel = terrain_.chunks[0].position[2] + 5.0f; terrainEditor_.fillWater(waterLevel, 0); terrainEditor_.smoothBeaches(waterLevel, 12.0f);