fix(combattext): render evade results explicitly

This commit is contained in:
Kelsi 2026-03-13 23:32:57 -07:00
parent 6095170167
commit 57265bfa4f
3 changed files with 17 additions and 5 deletions

View file

@ -8342,6 +8342,11 @@ void GameScreen::renderCombatText(game::GameHandler& gameHandler) {
color = outgoing ? ImVec4(0.6f, 0.6f, 0.6f, alpha)
: ImVec4(0.4f, 0.9f, 1.0f, alpha);
break;
case game::CombatTextEntry::EVADE:
snprintf(text, sizeof(text), outgoing ? "Evade" : "You Evade");
color = outgoing ? ImVec4(0.6f, 0.6f, 0.6f, alpha)
: ImVec4(0.4f, 0.9f, 1.0f, alpha);
break;
case game::CombatTextEntry::PERIODIC_DAMAGE:
snprintf(text, sizeof(text), "-%d", entry.amount);
color = outgoing ?
@ -20262,6 +20267,13 @@ void GameScreen::renderCombatLog(game::GameHandler& gameHandler) {
snprintf(desc, sizeof(desc), "%s blocks %s's attack (%d blocked)", tgt, src, e.amount);
color = ImVec4(0.65f, 0.75f, 0.65f, 1.0f);
break;
case T::EVADE:
if (spell)
snprintf(desc, sizeof(desc), "%s evades %s's %s", tgt, src, spell);
else
snprintf(desc, sizeof(desc), "%s evades %s's attack", tgt, src);
color = ImVec4(0.65f, 0.65f, 0.65f, 1.0f);
break;
case T::IMMUNE:
if (spell)
snprintf(desc, sizeof(desc), "%s is immune to %s", tgt, spell);