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feat(editor): add --gen-arena-pack composite
Tenth themed mesh pack after camp / blacksmith / village / temple / graveyard / garden / dock / tavern / mining. Combat-training / gladiator-pit / militia-drill-yard scene emitting a 7-primitive arena layout: • training-dummy — practice target • archery-target — range station • workbench — weapons-rack stand • crate-stack — gear storage • bench — audience seating • water-trough — between-bout refresh • hitching-rail — mount parking Composite-pack catalogue: camp + blacksmith + village + temple + graveyard + garden + dock + tavern + mining + arena = 10 themed mesh packs. --list-packs surfaces 15 total composites including the pre-existing zone/project starter packs. Milestone: ten themed mesh packs covering the full life cycle of a typical role-playing-game town from outdoor camp to blacksmith forge to gladiator arena.
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3 changed files with 22 additions and 1 deletions
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@ -336,6 +336,8 @@ void printUsage(const char* argv0) {
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std::printf(" Convenience: emit house + chimney + table + bench + barrel + bookshelf + signpost into outDir\n");
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std::printf(" --gen-mining-pack <outDir>\n");
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std::printf(" Convenience: emit gravel-pile + crate-stack + mine-cart + pillar-row + lantern + workbench + hitching-post\n");
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std::printf(" --gen-arena-pack <outDir>\n");
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std::printf(" Convenience: emit training-dummy + archery-target + workbench + crate-stack + bench + water-trough + hitching-rail\n");
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std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
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std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
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std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");
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