feat(editor): add --gen-arena-pack composite

Tenth themed mesh pack after camp / blacksmith / village /
temple / graveyard / garden / dock / tavern / mining.
Combat-training / gladiator-pit / militia-drill-yard scene
emitting a 7-primitive arena layout:

  • training-dummy — practice target
  • archery-target — range station
  • workbench — weapons-rack stand
  • crate-stack — gear storage
  • bench — audience seating
  • water-trough — between-bout refresh
  • hitching-rail — mount parking

Composite-pack catalogue: camp + blacksmith + village +
temple + graveyard + garden + dock + tavern + mining +
arena = 10 themed mesh packs. --list-packs surfaces 15
total composites including the pre-existing zone/project
starter packs.

Milestone: ten themed mesh packs covering the full life
cycle of a typical role-playing-game town from outdoor
camp to blacksmith forge to gladiator arena.
This commit is contained in:
Kelsi 2026-05-09 13:44:48 -07:00
parent 8a73324a5a
commit 574369bd97
3 changed files with 22 additions and 1 deletions

View file

@ -336,6 +336,8 @@ void printUsage(const char* argv0) {
std::printf(" Convenience: emit house + chimney + table + bench + barrel + bookshelf + signpost into outDir\n");
std::printf(" --gen-mining-pack <outDir>\n");
std::printf(" Convenience: emit gravel-pile + crate-stack + mine-cart + pillar-row + lantern + workbench + hitching-post\n");
std::printf(" --gen-arena-pack <outDir>\n");
std::printf(" Convenience: emit training-dummy + archery-target + workbench + crate-stack + bench + water-trough + hitching-rail\n");
std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");