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feat: show grey target frame name for tapped mobs
Extend the tapped-by-other-player check to the target frame. Mobs tagged by another player now show a grey name color on the target frame, matching the grey nameplate treatment and WoW's behavior. Players can now see at a glance on both nameplates AND target frame whether a mob is tagged.
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1 changed files with 7 additions and 0 deletions
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@ -4237,6 +4237,12 @@ void GameScreen::renderTargetFrame(game::GameHandler& gameHandler) {
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if (u->getHealth() == 0 && u->getMaxHealth() > 0) {
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hostileColor = ImVec4(0.5f, 0.5f, 0.5f, 1.0f);
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} else if (u->isHostile()) {
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// Check tapped-by-other: grey name for mobs tagged by someone else
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uint32_t tgtDynFlags = u->getDynamicFlags();
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bool tgtTapped = (tgtDynFlags & 0x0004) != 0 && (tgtDynFlags & 0x0008) == 0;
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if (tgtTapped) {
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hostileColor = ImVec4(0.6f, 0.6f, 0.6f, 1.0f); // Grey — tapped by other
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} else {
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// WoW level-based color for hostile mobs
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uint32_t playerLv = gameHandler.getPlayerLevel();
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uint32_t mobLv = u->getLevel();
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@ -4257,6 +4263,7 @@ void GameScreen::renderTargetFrame(game::GameHandler& gameHandler) {
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hostileColor = ImVec4(0.3f, 1.0f, 0.3f, 1.0f); // Green - easy
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}
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}
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} // end tapped else
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} else {
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hostileColor = ImVec4(0.3f, 1.0f, 0.3f, 1.0f); // Friendly
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}
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