mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Freeze gameobject M2 animations to prevent cycling
Gameobject M2 instances (books, crates, chests) were continuously cycling their animations because M2Renderer unconditionally loops all sequences. Added setInstanceAnimationFrozen() and freeze all gameobject instances at creation time so they stay in their bind pose.
This commit is contained in:
parent
a58115041f
commit
58681753e5
3 changed files with 14 additions and 0 deletions
|
|
@ -5730,6 +5730,9 @@ void Application::spawnOnlineGameObject(uint64_t guid, uint32_t entry, uint32_t
|
|||
return;
|
||||
}
|
||||
|
||||
// Freeze animation — gameobjects are static until interacted with
|
||||
m2Renderer->setInstanceAnimationFrozen(instanceId, true);
|
||||
|
||||
gameObjectInstances_[guid] = {modelId, instanceId, false};
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue