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feat(editor): auto-paint by slope for natural cliff texturing
- Auto-Paint by Slope: paints rock texture on steep terrain surfaces with configurable slope threshold (0.1 - 0.9) - Uses per-vertex normal Z component to detect steepness - Alpha blending based on slope gradient for smooth transitions - Workflow: sculpt terrain → recalc normals → auto-paint slope → rock appears naturally on cliffs while flat areas keep their biome texture
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@ -756,6 +756,17 @@ void EditorUI::renderTexturePaintPanel(EditorApp& app) {
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selectedTexture_.c_str());
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// Auto-paint by height
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if (ImGui::CollapsingHeader("Auto-Paint by Slope")) {
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static float slopeThresh = 0.4f;
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ImGui::SliderFloat("Slope Threshold", &slopeThresh, 0.1f, 0.9f);
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ImGui::TextColored(ImVec4(0.6f,0.6f,0.6f,1), "Paints rock on steep slopes");
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if (ImGui::Button("Apply Slope Paint", ImVec2(-1, 0))) {
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app.getTexturePainter().autoPaintBySlope(slopeThresh,
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"Tileset\\Barrens\\BarrensRock01.blp");
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app.showToast("Slope paint applied");
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}
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}
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if (ImGui::CollapsingHeader("Auto-Paint by Height")) {
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1),
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"Sets base texture per chunk based on average height");
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