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Add FSR3 frame generation runtime stats to performance HUD
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3 changed files with 25 additions and 0 deletions
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@ -203,6 +203,17 @@ void PerformanceHUD::render(const Renderer* renderer, const Camera* camera) {
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if (renderer->isFSR2Enabled()) {
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ImGui::TextColored(ImVec4(0.4f, 0.9f, 1.0f, 1.0f), "FSR 2.2: ON");
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ImGui::Text(" JitterSign=%.2f", renderer->getFSR2JitterSign());
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const bool fgEnabled = renderer->isAmdFsr3FramegenEnabled();
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const bool fgReady = renderer->isAmdFsr3FramegenRuntimeReady();
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const bool fgActive = renderer->isAmdFsr3FramegenRuntimeActive();
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const char* fgStatus = "Disabled";
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if (fgEnabled) {
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fgStatus = fgActive ? "Active" : (fgReady ? "Ready (waiting/fallback)" : "Unavailable");
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}
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ImGui::Text(" FSR3 FG: %s", fgStatus);
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ImGui::Text(" FG Dispatches: %zu", renderer->getAmdFsr3FramegenDispatchCount());
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ImGui::Text(" Upscale Dispatches: %zu", renderer->getAmdFsr3UpscaleDispatchCount());
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ImGui::Text(" FG Fallbacks: %zu", renderer->getAmdFsr3FallbackCount());
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}
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ImGui::Spacing();
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