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https://github.com/Kelsidavis/WoWee.git
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fix: surface pet/raid/talent/instakill errors in UIError overlay
- SMSG_PET_TAME_FAILURE: "Failed to tame: [reason]" shown as UIError - SMSG_RAID_GROUP_ONLY: "Must be in raid group" shown as UIError - SMSG_RAID_READY_CHECK_ERROR: all ready check failures shown as UIError - SMSG_RESET_FAILED_NOTIFY: instance reset failure shown as UIError - SMSG_TALENTS_INVOLUNTARILY_RESET: talents reset notification shown as UIError - SMSG_EQUIPMENT_SET_USE_RESULT failure: shown as UIError - SMSG_SPELLINSTAKILLLOG (player victim): instakill notification shown as UIError
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0f2f9ff78d
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5ad849666d
1 changed files with 9 additions and 4 deletions
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@ -2049,6 +2049,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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uint8_t reason = packet.readUInt8();
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const char* msg = (reason < 8) ? reasons[reason] : "Unknown reason";
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std::string s = std::string("Failed to tame: ") + msg;
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addUIError(s);
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addSystemChatMessage(s);
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}
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break;
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@ -6111,6 +6112,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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// Clear cached talent data so the talent screen reflects the reset.
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learnedTalents_[0].clear();
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learnedTalents_[1].clear();
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addUIError("Your talents have been reset by the server.");
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addSystemChatMessage("Your talents have been reset by the server.");
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packet.setReadPos(packet.getSize());
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break;
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@ -6205,7 +6207,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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case Opcode::SMSG_EQUIPMENT_SET_USE_RESULT: {
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if (packet.getSize() - packet.getReadPos() >= 1) {
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uint8_t result = packet.readUInt8();
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if (result != 0) addSystemChatMessage("Failed to equip item set.");
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if (result != 0) { addUIError("Failed to equip item set."); addSystemChatMessage("Failed to equip item set."); }
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}
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break;
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}
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@ -6759,6 +6761,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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addCombatText(CombatTextEntry::INSTAKILL, 0, ikSpell, true, 0, ikCaster, ikVictim);
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} else if (ikVictim == playerGuid) {
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addCombatText(CombatTextEntry::INSTAKILL, 0, ikSpell, false, 0, ikCaster, ikVictim);
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addUIError("You were killed by an instant-kill effect.");
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addSystemChatMessage("You were killed by an instant-kill effect.");
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}
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LOG_DEBUG("SMSG_SPELLINSTAKILLLOG: caster=0x", std::hex, ikCaster,
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@ -7288,6 +7291,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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// ---- Instance/raid errors ----
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case Opcode::SMSG_RAID_GROUP_ONLY: {
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addUIError("You must be in a raid group to enter this instance.");
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addSystemChatMessage("You must be in a raid group to enter this instance.");
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packet.setReadPos(packet.getSize());
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break;
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@ -7295,13 +7299,14 @@ void GameHandler::handlePacket(network::Packet& packet) {
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case Opcode::SMSG_RAID_READY_CHECK_ERROR: {
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if (packet.getSize() - packet.getReadPos() >= 1) {
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uint8_t err = packet.readUInt8();
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if (err == 0) addSystemChatMessage("Ready check failed: not in a group.");
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else if (err == 1) addSystemChatMessage("Ready check failed: in instance.");
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else addSystemChatMessage("Ready check failed.");
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if (err == 0) { addUIError("Ready check failed: not in a group."); addSystemChatMessage("Ready check failed: not in a group."); }
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else if (err == 1) { addUIError("Ready check failed: in instance."); addSystemChatMessage("Ready check failed: in instance."); }
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else { addUIError("Ready check failed."); addSystemChatMessage("Ready check failed."); }
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}
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break;
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}
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case Opcode::SMSG_RESET_FAILED_NOTIFY: {
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addUIError("Cannot reset instance: another player is still inside.");
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addSystemChatMessage("Cannot reset instance: another player is still inside.");
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packet.setReadPos(packet.getSize());
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break;
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