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feat(validate): report file counts and per-format invalid totals
The previous --validate output told you whether *some* file of each type existed, which was hard to act on for partially-valid zones. Now reports the per-format file count and how many failed magic validation, e.g. 'WOM (12 invalid: 2)' so a zone author can spot missing or corrupted models without grepping through file listings.
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3 changed files with 35 additions and 19 deletions
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@ -277,25 +277,28 @@ ContentPacker::ValidationResult ContentPacker::validateZone(const std::string& z
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if (!entry.is_regular_file()) continue;
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std::string ext = entry.path().extension().string();
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std::string fname = entry.path().filename().string();
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if (ext == ".wot") r.hasWot = true;
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if (ext == ".wot") { r.hasWot = true; r.wotCount++; }
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if (ext == ".whm") {
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r.hasWhm = true;
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r.hasWhm = true; r.whmCount++;
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if (checkMagic(entry.path().string(), WHM_MAGIC)) r.whmValid = true;
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}
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if (ext == ".wom") {
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r.hasWom = true;
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r.hasWom = true; r.womCount++;
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if (checkAnyMagic(entry.path().string(), {WOM_MAGIC, WOM2_MAGIC, WOM3_MAGIC}))
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r.womValid = true;
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else r.womInvalidCount++;
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}
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if (ext == ".wob") {
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r.hasWob = true;
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r.hasWob = true; r.wobCount++;
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if (checkMagic(entry.path().string(), WOB_MAGIC)) r.wobValid = true;
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else r.wobInvalidCount++;
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}
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if (ext == ".woc") {
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r.hasWoc = true;
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r.hasWoc = true; r.wocCount++;
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if (checkMagic(entry.path().string(), WOC_MAGIC)) r.wocValid = true;
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else r.wocInvalidCount++;
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}
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if (ext == ".png") r.hasPng = true;
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if (ext == ".png") { r.hasPng = true; r.pngCount++; }
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if (fname == "zone.json") r.hasZoneJson = true;
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if (fname == "creatures.json") r.hasCreatures = true;
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if (fname == "quests.json") r.hasQuests = true;
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