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chore(renderer): extract AnimationController and remove audio pass-throughs
Extract ~1,500 lines of character animation state from Renderer into a dedicated
AnimationController class, and complete the AudioCoordinator migration by removing
all 10 audio pass-through getters from Renderer.
AnimationController:
- New: include/rendering/animation_controller.hpp (182 lines)
- New: src/rendering/animation_controller.cpp (1,703 lines)
- Moves: locomotion state machine (50+ members), mount animation (40+ members),
emote system, footstep triggering, surface detection, melee combat animations
- Renderer holds std::unique_ptr<AnimationController> and delegates completely
- AnimationController accesses audio via renderer_->getAudioCoordinator()
Audio caller migration:
- Migrate ~60 external callers from renderer->getXManager() to AudioCoordinator
directly, grouped by access pattern:
- UIServices: settings_panel, game_screen, toast_manager, chat_panel,
combat_ui, window_manager
- GameServices: game_handler, spell_handler, inventory_handler, quest_handler,
social_handler, combat_handler
- Application singleton: application.cpp, auth_screen.cpp, lua_engine.cpp
- Remove 10 pass-through getter definitions from renderer.cpp
- Remove 10 pass-through getter declarations from renderer.hpp
- Remove individual audio manager forward declarations from renderer.hpp
- Redirect 69 internal renderer.cpp audio calls to audioCoordinator_ directly
- game_handler.cpp: withSoundManager template uses services_.audioCoordinator;
MFP changed from &Renderer::getUiSoundManager to &AudioCoordinator::getUiSoundManager
- GameServices struct: add AudioCoordinator* audioCoordinator member
- settings_panel: applyAudioVolumes(Renderer*) -> applyAudioVolumes(AudioCoordinator*)
This commit is contained in:
parent
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commit
5af9f7aa4b
22 changed files with 2208 additions and 1958 deletions
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@ -11,6 +11,7 @@
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#include "rendering/renderer.hpp"
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#include "rendering/camera.hpp"
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#include "rendering/camera_controller.hpp"
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#include "audio/audio_coordinator.hpp"
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#include "audio/audio_engine.hpp"
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#include "audio/ui_sound_manager.hpp"
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#include "pipeline/asset_manager.hpp"
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@ -1109,8 +1110,8 @@ void ChatPanel::render(game::GameHandler& gameHandler,
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std::string bodyLower = mMsg.message;
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for (auto& c : bodyLower) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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if (bodyLower.find(selfNameLower) != std::string::npos) {
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if (auto* renderer = services_.renderer) {
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if (auto* ui = renderer->getUiSoundManager())
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if (auto* ac = services_.audioCoordinator) {
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if (auto* ui = ac->getUiSoundManager())
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ui->playWhisperReceived();
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}
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break; // play at most once per scan pass
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