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chore(renderer): extract AnimationController and remove audio pass-throughs
Extract ~1,500 lines of character animation state from Renderer into a dedicated
AnimationController class, and complete the AudioCoordinator migration by removing
all 10 audio pass-through getters from Renderer.
AnimationController:
- New: include/rendering/animation_controller.hpp (182 lines)
- New: src/rendering/animation_controller.cpp (1,703 lines)
- Moves: locomotion state machine (50+ members), mount animation (40+ members),
emote system, footstep triggering, surface detection, melee combat animations
- Renderer holds std::unique_ptr<AnimationController> and delegates completely
- AnimationController accesses audio via renderer_->getAudioCoordinator()
Audio caller migration:
- Migrate ~60 external callers from renderer->getXManager() to AudioCoordinator
directly, grouped by access pattern:
- UIServices: settings_panel, game_screen, toast_manager, chat_panel,
combat_ui, window_manager
- GameServices: game_handler, spell_handler, inventory_handler, quest_handler,
social_handler, combat_handler
- Application singleton: application.cpp, auth_screen.cpp, lua_engine.cpp
- Remove 10 pass-through getter definitions from renderer.cpp
- Remove 10 pass-through getter declarations from renderer.hpp
- Remove individual audio manager forward declarations from renderer.hpp
- Redirect 69 internal renderer.cpp audio calls to audioCoordinator_ directly
- game_handler.cpp: withSoundManager template uses services_.audioCoordinator;
MFP changed from &Renderer::getUiSoundManager to &AudioCoordinator::getUiSoundManager
- GameServices struct: add AudioCoordinator* audioCoordinator member
- settings_panel: applyAudioVolumes(Renderer*) -> applyAudioVolumes(AudioCoordinator*)
This commit is contained in:
parent
5ef600098a
commit
5af9f7aa4b
22 changed files with 2208 additions and 1958 deletions
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@ -2,6 +2,7 @@
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#include "game/game_handler.hpp"
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#include "core/application.hpp"
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#include "rendering/renderer.hpp"
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#include "audio/audio_coordinator.hpp"
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#include "audio/ui_sound_manager.hpp"
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#include <imgui.h>
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@ -461,11 +462,13 @@ void ToastManager::triggerDing(uint32_t newLevel, uint32_t hpDelta, uint32_t man
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dingStats_[3] = intel;
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dingStats_[4] = spi;
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auto* renderer = services_.renderer;
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if (renderer) {
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if (auto* sfx = renderer->getUiSoundManager()) {
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auto* ac = services_.audioCoordinator;
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if (ac) {
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if (auto* sfx = ac->getUiSoundManager()) {
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sfx->playLevelUp();
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}
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}
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if (auto* renderer = services_.renderer) {
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renderer->playEmote("cheer");
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}
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}
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@ -550,9 +553,9 @@ void ToastManager::triggerAchievementToast(uint32_t achievementId, std::string n
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achievementToastTimer_ = ACHIEVEMENT_TOAST_DURATION;
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// Play a UI sound if available
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auto* renderer = services_.renderer;
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if (renderer) {
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if (auto* sfx = renderer->getUiSoundManager()) {
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auto* ac = services_.audioCoordinator;
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if (ac) {
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if (auto* sfx = ac->getUiSoundManager()) {
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sfx->playAchievementAlert();
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}
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}
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