mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-03 20:03:50 +00:00
chore(renderer): extract AnimationController and remove audio pass-throughs
Extract ~1,500 lines of character animation state from Renderer into a dedicated
AnimationController class, and complete the AudioCoordinator migration by removing
all 10 audio pass-through getters from Renderer.
AnimationController:
- New: include/rendering/animation_controller.hpp (182 lines)
- New: src/rendering/animation_controller.cpp (1,703 lines)
- Moves: locomotion state machine (50+ members), mount animation (40+ members),
emote system, footstep triggering, surface detection, melee combat animations
- Renderer holds std::unique_ptr<AnimationController> and delegates completely
- AnimationController accesses audio via renderer_->getAudioCoordinator()
Audio caller migration:
- Migrate ~60 external callers from renderer->getXManager() to AudioCoordinator
directly, grouped by access pattern:
- UIServices: settings_panel, game_screen, toast_manager, chat_panel,
combat_ui, window_manager
- GameServices: game_handler, spell_handler, inventory_handler, quest_handler,
social_handler, combat_handler
- Application singleton: application.cpp, auth_screen.cpp, lua_engine.cpp
- Remove 10 pass-through getter definitions from renderer.cpp
- Remove 10 pass-through getter declarations from renderer.hpp
- Remove individual audio manager forward declarations from renderer.hpp
- Redirect 69 internal renderer.cpp audio calls to audioCoordinator_ directly
- game_handler.cpp: withSoundManager template uses services_.audioCoordinator;
MFP changed from &Renderer::getUiSoundManager to &AudioCoordinator::getUiSoundManager
- GameServices struct: add AudioCoordinator* audioCoordinator member
- settings_panel: applyAudioVolumes(Renderer*) -> applyAudioVolumes(AudioCoordinator*)
This commit is contained in:
parent
5ef600098a
commit
5af9f7aa4b
22 changed files with 2208 additions and 1958 deletions
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@ -613,6 +613,7 @@ set(WOWEE_SOURCES
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src/rendering/charge_effect.cpp
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src/rendering/charge_effect.cpp
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src/rendering/spell_visual_system.cpp
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src/rendering/spell_visual_system.cpp
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src/rendering/post_process_pipeline.cpp
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src/rendering/post_process_pipeline.cpp
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src/rendering/animation_controller.cpp
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src/rendering/loading_screen.cpp
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src/rendering/loading_screen.cpp
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# UI
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# UI
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@ -4,6 +4,7 @@
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namespace wowee {
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namespace wowee {
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namespace rendering { class Renderer; }
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namespace rendering { class Renderer; }
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namespace pipeline { class AssetManager; }
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namespace pipeline { class AssetManager; }
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namespace audio { class AudioCoordinator; }
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namespace game { class ExpansionRegistry; }
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namespace game { class ExpansionRegistry; }
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namespace game {
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namespace game {
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@ -13,6 +14,7 @@ namespace game {
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// Replaces hidden Application::getInstance() singleton access.
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// Replaces hidden Application::getInstance() singleton access.
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struct GameServices {
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struct GameServices {
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rendering::Renderer* renderer = nullptr;
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rendering::Renderer* renderer = nullptr;
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audio::AudioCoordinator* audioCoordinator = nullptr;
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pipeline::AssetManager* assetManager = nullptr;
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pipeline::AssetManager* assetManager = nullptr;
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ExpansionRegistry* expansionRegistry = nullptr;
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ExpansionRegistry* expansionRegistry = nullptr;
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uint32_t gryphonDisplayId = 0;
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uint32_t gryphonDisplayId = 0;
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182
include/rendering/animation_controller.hpp
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182
include/rendering/animation_controller.hpp
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@ -0,0 +1,182 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <glm/glm.hpp>
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namespace wowee {
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namespace audio { enum class FootstepSurface : uint8_t; }
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namespace rendering {
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class Renderer;
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// ============================================================================
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// AnimationController — extracted from Renderer (§4.2)
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//
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// Owns the character locomotion state machine, mount animation state,
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// emote system, footstep triggering, surface detection, melee combat
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// animation, and activity SFX transition tracking.
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// ============================================================================
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class AnimationController {
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public:
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AnimationController();
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~AnimationController();
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void initialize(Renderer* renderer);
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// ── Per-frame update hooks (called from Renderer::update) ──────────────
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// Runs the character animation state machine (mounted + unmounted).
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void updateCharacterAnimation();
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// Processes animation-driven footstep events (player + mount).
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void updateFootsteps(float deltaTime);
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// Tracks state transitions for activity SFX (jump, landing, swim) and
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// mount ambient sounds.
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void updateSfxState(float deltaTime);
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// Decrements melee swing timer / cooldown.
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void updateMeleeTimers(float deltaTime);
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// Store per-frame delta time (used inside animation state machine).
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void setDeltaTime(float dt) { lastDeltaTime_ = dt; }
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// ── Character follow ───────────────────────────────────────────────────
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void onCharacterFollow(uint32_t instanceId);
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// ── Emote support ──────────────────────────────────────────────────────
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void playEmote(const std::string& emoteName);
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void cancelEmote();
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bool isEmoteActive() const { return emoteActive_; }
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static std::string getEmoteText(const std::string& emoteName,
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const std::string* targetName = nullptr);
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static uint32_t getEmoteDbcId(const std::string& emoteName);
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static std::string getEmoteTextByDbcId(uint32_t dbcId,
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const std::string& senderName,
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const std::string* targetName = nullptr);
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static uint32_t getEmoteAnimByDbcId(uint32_t dbcId);
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// ── Targeting / combat ─────────────────────────────────────────────────
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void setTargetPosition(const glm::vec3* pos);
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void setInCombat(bool combat) { inCombat_ = combat; }
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bool isInCombat() const { return inCombat_; }
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const glm::vec3* getTargetPosition() const { return targetPosition_; }
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void resetCombatVisualState();
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bool isMoving() const;
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// ── Melee combat ───────────────────────────────────────────────────────
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void triggerMeleeSwing();
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void setEquippedWeaponType(uint32_t inventoryType) { equippedWeaponInvType_ = inventoryType; meleeAnimId_ = 0; }
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void setCharging(bool charging) { charging_ = charging; }
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bool isCharging() const { return charging_; }
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// ── Effect triggers ────────────────────────────────────────────────────
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void triggerLevelUpEffect(const glm::vec3& position);
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void startChargeEffect(const glm::vec3& position, const glm::vec3& direction);
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void emitChargeEffect(const glm::vec3& position, const glm::vec3& direction);
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void stopChargeEffect();
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// ── Mount ──────────────────────────────────────────────────────────────
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void setMounted(uint32_t mountInstId, uint32_t mountDisplayId,
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float heightOffset, const std::string& modelPath = "");
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void setTaxiFlight(bool onTaxi) { taxiFlight_ = onTaxi; }
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void setMountPitchRoll(float pitch, float roll) { mountPitch_ = pitch; mountRoll_ = roll; }
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void clearMount();
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bool isMounted() const { return mountInstanceId_ != 0; }
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uint32_t getMountInstanceId() const { return mountInstanceId_; }
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// ── Query helpers (used by Renderer) ───────────────────────────────────
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bool isFootstepAnimationState() const;
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float getMeleeSwingTimer() const { return meleeSwingTimer_; }
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float getMountHeightOffset() const { return mountHeightOffset_; }
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bool isTaxiFlight() const { return taxiFlight_; }
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private:
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Renderer* renderer_ = nullptr;
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// Character animation state machine
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enum class CharAnimState {
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IDLE, WALK, RUN, JUMP_START, JUMP_MID, JUMP_END, SIT_DOWN, SITTING,
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EMOTE, SWIM_IDLE, SWIM, MELEE_SWING, MOUNT, CHARGE, COMBAT_IDLE
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};
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CharAnimState charAnimState_ = CharAnimState::IDLE;
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float locomotionStopGraceTimer_ = 0.0f;
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bool locomotionWasSprinting_ = false;
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uint32_t lastPlayerAnimRequest_ = UINT32_MAX;
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bool lastPlayerAnimLoopRequest_ = true;
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// Emote state
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bool emoteActive_ = false;
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uint32_t emoteAnimId_ = 0;
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bool emoteLoop_ = false;
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// Target facing
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const glm::vec3* targetPosition_ = nullptr;
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bool inCombat_ = false;
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// Footstep event tracking (animation-driven)
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uint32_t footstepLastAnimationId_ = 0;
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float footstepLastNormTime_ = 0.0f;
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bool footstepNormInitialized_ = false;
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// Footstep surface cache (avoid expensive queries every step)
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mutable audio::FootstepSurface cachedFootstepSurface_{};
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mutable glm::vec3 cachedFootstepPosition_{0.0f, 0.0f, 0.0f};
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mutable float cachedFootstepUpdateTimer_{999.0f};
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// Mount footstep tracking (separate from player's)
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uint32_t mountFootstepLastAnimId_ = 0;
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float mountFootstepLastNormTime_ = 0.0f;
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bool mountFootstepNormInitialized_ = false;
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// SFX transition state
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bool sfxStateInitialized_ = false;
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bool sfxPrevGrounded_ = true;
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bool sfxPrevJumping_ = false;
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bool sfxPrevFalling_ = false;
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bool sfxPrevSwimming_ = false;
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// Melee combat
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bool charging_ = false;
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float meleeSwingTimer_ = 0.0f;
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float meleeSwingCooldown_ = 0.0f;
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float meleeAnimDurationMs_ = 0.0f;
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uint32_t meleeAnimId_ = 0;
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uint32_t equippedWeaponInvType_ = 0;
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// Mount animation capabilities (discovered at mount time, varies per model)
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struct MountAnimSet {
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uint32_t jumpStart = 0; // Jump start animation
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uint32_t jumpLoop = 0; // Jump airborne loop
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uint32_t jumpEnd = 0; // Jump landing
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uint32_t rearUp = 0; // Rear-up / special flourish
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uint32_t run = 0; // Run animation (discovered, don't assume)
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uint32_t stand = 0; // Stand animation (discovered)
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std::vector<uint32_t> fidgets; // Idle fidget animations (head turn, tail swish, etc.)
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};
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enum class MountAction { None, Jump, RearUp };
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uint32_t mountInstanceId_ = 0;
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float mountHeightOffset_ = 0.0f;
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float mountPitch_ = 0.0f; // Up/down tilt (radians)
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float mountRoll_ = 0.0f; // Left/right banking (radians)
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int mountSeatAttachmentId_ = -1; // -1 unknown, -2 unavailable
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glm::vec3 smoothedMountSeatPos_ = glm::vec3(0.0f);
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bool mountSeatSmoothingInit_ = false;
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float prevMountYaw_ = 0.0f; // Previous yaw for turn rate calculation (procedural lean)
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float lastDeltaTime_ = 0.0f; // Cached for use in updateCharacterAnimation()
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MountAction mountAction_ = MountAction::None; // Current mount action (jump/rear-up)
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uint32_t mountActionPhase_ = 0; // 0=start, 1=loop, 2=end (for jump chaining)
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MountAnimSet mountAnims_; // Cached animation IDs for current mount
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float mountIdleFidgetTimer_ = 0.0f; // Timer for random idle fidgets
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float mountIdleSoundTimer_ = 0.0f; // Timer for ambient idle sounds
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uint32_t mountActiveFidget_ = 0; // Currently playing fidget animation ID (0 = none)
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bool taxiFlight_ = false;
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bool taxiAnimsLogged_ = false;
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// Private animation helpers
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bool shouldTriggerFootstepEvent(uint32_t animationId, float animationTimeMs, float animationDurationMs);
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audio::FootstepSurface resolveFootstepSurface() const;
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uint32_t resolveMeleeAnimId();
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};
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} // namespace rendering
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} // namespace wowee
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namespace core { class Window; }
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namespace core { class Window; }
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namespace rendering { class VkContext; }
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namespace rendering { class VkContext; }
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namespace game { class World; class ZoneManager; class GameHandler; }
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namespace game { class World; class ZoneManager; class GameHandler; }
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namespace audio { class AudioCoordinator; class MusicManager; class FootstepManager; class ActivitySoundManager; class MountSoundManager; class NpcVoiceManager; class AmbientSoundManager; class UiSoundManager; class CombatSoundManager; class SpellSoundManager; class MovementSoundManager; enum class FootstepSurface : uint8_t; enum class VoiceType; }
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namespace audio { class AudioCoordinator; }
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namespace pipeline { class AssetManager; }
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namespace pipeline { class AssetManager; }
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namespace rendering {
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namespace rendering {
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class AmdFsr3Runtime;
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class AmdFsr3Runtime;
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class SpellVisualSystem;
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class SpellVisualSystem;
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class PostProcessPipeline;
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class PostProcessPipeline;
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class AnimationController;
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class LevelUpEffect;
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class ChargeEffect;
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class SwimEffects;
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class Renderer {
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class Renderer {
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public:
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public:
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float getCharacterYaw() const { return characterYaw; }
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float getCharacterYaw() const { return characterYaw; }
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void setCharacterYaw(float yawDeg) { characterYaw = yawDeg; }
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void setCharacterYaw(float yawDeg) { characterYaw = yawDeg; }
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// Emote support
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// Emote support — delegates to AnimationController (§4.2)
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void playEmote(const std::string& emoteName);
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void playEmote(const std::string& emoteName);
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void triggerLevelUpEffect(const glm::vec3& position);
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void triggerLevelUpEffect(const glm::vec3& position);
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void cancelEmote();
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void cancelEmote();
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void playSpellVisual(uint32_t visualId, const glm::vec3& worldPosition,
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void playSpellVisual(uint32_t visualId, const glm::vec3& worldPosition,
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bool useImpactKit = false);
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bool useImpactKit = false);
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SpellVisualSystem* getSpellVisualSystem() const { return spellVisualSystem_.get(); }
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SpellVisualSystem* getSpellVisualSystem() const { return spellVisualSystem_.get(); }
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bool isEmoteActive() const { return emoteActive; }
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bool isEmoteActive() const;
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static std::string getEmoteText(const std::string& emoteName, const std::string* targetName = nullptr);
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static std::string getEmoteText(const std::string& emoteName, const std::string* targetName = nullptr);
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static uint32_t getEmoteDbcId(const std::string& emoteName);
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static uint32_t getEmoteDbcId(const std::string& emoteName);
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static std::string getEmoteTextByDbcId(uint32_t dbcId, const std::string& senderName, const std::string* targetName = nullptr);
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static std::string getEmoteTextByDbcId(uint32_t dbcId, const std::string& senderName, const std::string* targetName = nullptr);
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static uint32_t getEmoteAnimByDbcId(uint32_t dbcId);
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static uint32_t getEmoteAnimByDbcId(uint32_t dbcId);
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// Targeting support
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// Targeting support — delegates to AnimationController (§4.2)
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void setTargetPosition(const glm::vec3* pos);
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void setTargetPosition(const glm::vec3* pos);
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void setInCombat(bool combat) { inCombat_ = combat; }
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void setInCombat(bool combat);
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void resetCombatVisualState();
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void resetCombatVisualState();
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bool isMoving() const;
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bool isMoving() const;
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void triggerMeleeSwing();
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void triggerMeleeSwing();
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void setEquippedWeaponType(uint32_t inventoryType) { equippedWeaponInvType_ = inventoryType; meleeAnimId = 0; }
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void setEquippedWeaponType(uint32_t inventoryType);
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void setCharging(bool charging) { charging_ = charging; }
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void setCharging(bool charging);
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bool isCharging() const { return charging_; }
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bool isCharging() const;
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void startChargeEffect(const glm::vec3& position, const glm::vec3& direction);
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void startChargeEffect(const glm::vec3& position, const glm::vec3& direction);
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void emitChargeEffect(const glm::vec3& position, const glm::vec3& direction);
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void emitChargeEffect(const glm::vec3& position, const glm::vec3& direction);
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void stopChargeEffect();
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void stopChargeEffect();
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// Mount rendering
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// Mount rendering — delegates to AnimationController (§4.2)
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void setMounted(uint32_t mountInstId, uint32_t mountDisplayId, float heightOffset, const std::string& modelPath = "");
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void setMounted(uint32_t mountInstId, uint32_t mountDisplayId, float heightOffset, const std::string& modelPath = "");
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void setTaxiFlight(bool onTaxi) { taxiFlight_ = onTaxi; }
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void setTaxiFlight(bool onTaxi);
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void setMountPitchRoll(float pitch, float roll) { mountPitch_ = pitch; mountRoll_ = roll; }
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void setMountPitchRoll(float pitch, float roll);
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void clearMount();
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void clearMount();
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bool isMounted() const { return mountInstanceId_ != 0; }
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bool isMounted() const;
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// AnimationController access (§4.2)
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AnimationController* getAnimationController() const { return animationController_.get(); }
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LevelUpEffect* getLevelUpEffect() const { return levelUpEffect.get(); }
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ChargeEffect* getChargeEffect() const { return chargeEffect.get(); }
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SwimEffects* getSwimEffects() const { return swimEffects.get(); }
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// Selection circle for targeted entity
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// Selection circle for targeted entity
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void setSelectionCircle(const glm::vec3& pos, float radius, const glm::vec3& color);
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void setSelectionCircle(const glm::vec3& pos, float radius, const glm::vec3& color);
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double getLastTerrainRenderMs() const { return lastTerrainRenderMs; }
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double getLastTerrainRenderMs() const { return lastTerrainRenderMs; }
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double getLastWMORenderMs() const { return lastWMORenderMs; }
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double getLastWMORenderMs() const { return lastWMORenderMs; }
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double getLastM2RenderMs() const { return lastM2RenderMs; }
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double getLastM2RenderMs() const { return lastM2RenderMs; }
|
||||||
// Audio accessors — delegate to AudioCoordinator (owned by Application).
|
// Audio coordinator — owned by Application, set via setAudioCoordinator().
|
||||||
// These pass-throughs remain until §4.2 moves animation audio out of Renderer.
|
|
||||||
void setAudioCoordinator(audio::AudioCoordinator* ac) { audioCoordinator_ = ac; }
|
void setAudioCoordinator(audio::AudioCoordinator* ac) { audioCoordinator_ = ac; }
|
||||||
audio::AudioCoordinator* getAudioCoordinator() { return audioCoordinator_; }
|
audio::AudioCoordinator* getAudioCoordinator() { return audioCoordinator_; }
|
||||||
audio::MusicManager* getMusicManager();
|
|
||||||
audio::FootstepManager* getFootstepManager();
|
|
||||||
audio::ActivitySoundManager* getActivitySoundManager();
|
|
||||||
audio::MountSoundManager* getMountSoundManager();
|
|
||||||
audio::NpcVoiceManager* getNpcVoiceManager();
|
|
||||||
audio::AmbientSoundManager* getAmbientSoundManager();
|
|
||||||
audio::UiSoundManager* getUiSoundManager();
|
|
||||||
audio::CombatSoundManager* getCombatSoundManager();
|
|
||||||
audio::SpellSoundManager* getSpellSoundManager();
|
|
||||||
audio::MovementSoundManager* getMovementSoundManager();
|
|
||||||
game::ZoneManager* getZoneManager() { return zoneManager.get(); }
|
game::ZoneManager* getZoneManager() { return zoneManager.get(); }
|
||||||
LightingManager* getLightingManager() { return lightingManager.get(); }
|
LightingManager* getLightingManager() { return lightingManager.get(); }
|
||||||
|
|
||||||
|
|
@ -243,6 +242,7 @@ private:
|
||||||
std::unique_ptr<WorldMap> worldMap;
|
std::unique_ptr<WorldMap> worldMap;
|
||||||
std::unique_ptr<QuestMarkerRenderer> questMarkerRenderer;
|
std::unique_ptr<QuestMarkerRenderer> questMarkerRenderer;
|
||||||
audio::AudioCoordinator* audioCoordinator_ = nullptr; // Owned by Application
|
audio::AudioCoordinator* audioCoordinator_ = nullptr; // Owned by Application
|
||||||
|
std::unique_ptr<AnimationController> animationController_; // §4.2
|
||||||
std::unique_ptr<game::ZoneManager> zoneManager;
|
std::unique_ptr<game::ZoneManager> zoneManager;
|
||||||
// Shadow mapping (Vulkan)
|
// Shadow mapping (Vulkan)
|
||||||
static constexpr uint32_t SHADOW_MAP_SIZE = 4096;
|
static constexpr uint32_t SHADOW_MAP_SIZE = 4096;
|
||||||
|
|
@ -340,27 +340,7 @@ private:
|
||||||
uint32_t characterInstanceId = 0;
|
uint32_t characterInstanceId = 0;
|
||||||
float characterYaw = 0.0f;
|
float characterYaw = 0.0f;
|
||||||
|
|
||||||
// Character animation state
|
|
||||||
enum class CharAnimState { IDLE, WALK, RUN, JUMP_START, JUMP_MID, JUMP_END, SIT_DOWN, SITTING, EMOTE, SWIM_IDLE, SWIM, MELEE_SWING, MOUNT, CHARGE, COMBAT_IDLE };
|
|
||||||
CharAnimState charAnimState = CharAnimState::IDLE;
|
|
||||||
float locomotionStopGraceTimer_ = 0.0f;
|
|
||||||
bool locomotionWasSprinting_ = false;
|
|
||||||
uint32_t lastPlayerAnimRequest_ = UINT32_MAX;
|
|
||||||
bool lastPlayerAnimLoopRequest_ = true;
|
|
||||||
void updateCharacterAnimation();
|
|
||||||
bool isFootstepAnimationState() const;
|
|
||||||
bool shouldTriggerFootstepEvent(uint32_t animationId, float animationTimeMs, float animationDurationMs);
|
|
||||||
audio::FootstepSurface resolveFootstepSurface() const;
|
|
||||||
uint32_t resolveMeleeAnimId();
|
|
||||||
|
|
||||||
// Emote state
|
|
||||||
bool emoteActive = false;
|
|
||||||
uint32_t emoteAnimId = 0;
|
|
||||||
bool emoteLoop = false;
|
|
||||||
|
|
||||||
// Target facing
|
|
||||||
const glm::vec3* targetPosition = nullptr;
|
|
||||||
bool inCombat_ = false;
|
|
||||||
|
|
||||||
// Selection circle rendering (Vulkan)
|
// Selection circle rendering (Vulkan)
|
||||||
VkPipeline selCirclePipeline = VK_NULL_HANDLE;
|
VkPipeline selCirclePipeline = VK_NULL_HANDLE;
|
||||||
|
|
@ -383,64 +363,7 @@ private:
|
||||||
void initOverlayPipeline();
|
void initOverlayPipeline();
|
||||||
void renderOverlay(const glm::vec4& color, VkCommandBuffer overrideCmd = VK_NULL_HANDLE);
|
void renderOverlay(const glm::vec4& color, VkCommandBuffer overrideCmd = VK_NULL_HANDLE);
|
||||||
|
|
||||||
// Footstep event tracking (animation-driven)
|
|
||||||
uint32_t footstepLastAnimationId = 0;
|
|
||||||
float footstepLastNormTime = 0.0f;
|
|
||||||
bool footstepNormInitialized = false;
|
|
||||||
|
|
||||||
// Footstep surface cache (avoid expensive queries every step)
|
|
||||||
mutable audio::FootstepSurface cachedFootstepSurface{};
|
|
||||||
mutable glm::vec3 cachedFootstepPosition{0.0f, 0.0f, 0.0f};
|
|
||||||
mutable float cachedFootstepUpdateTimer{999.0f}; // Force initial query
|
|
||||||
|
|
||||||
// Mount footstep tracking (separate from player's)
|
|
||||||
uint32_t mountFootstepLastAnimId = 0;
|
|
||||||
float mountFootstepLastNormTime = 0.0f;
|
|
||||||
bool mountFootstepNormInitialized = false;
|
|
||||||
bool sfxStateInitialized = false;
|
|
||||||
bool sfxPrevGrounded = true;
|
|
||||||
bool sfxPrevJumping = false;
|
|
||||||
bool sfxPrevFalling = false;
|
|
||||||
bool sfxPrevSwimming = false;
|
|
||||||
|
|
||||||
bool charging_ = false;
|
|
||||||
float meleeSwingTimer = 0.0f;
|
|
||||||
float meleeSwingCooldown = 0.0f;
|
|
||||||
float meleeAnimDurationMs = 0.0f;
|
|
||||||
uint32_t meleeAnimId = 0;
|
|
||||||
uint32_t equippedWeaponInvType_ = 0;
|
|
||||||
|
|
||||||
// Mount state
|
|
||||||
// Mount animation capabilities (discovered at mount time, varies per model)
|
|
||||||
struct MountAnimSet {
|
|
||||||
uint32_t jumpStart = 0; // Jump start animation
|
|
||||||
uint32_t jumpLoop = 0; // Jump airborne loop
|
|
||||||
uint32_t jumpEnd = 0; // Jump landing
|
|
||||||
uint32_t rearUp = 0; // Rear-up / special flourish
|
|
||||||
uint32_t run = 0; // Run animation (discovered, don't assume)
|
|
||||||
uint32_t stand = 0; // Stand animation (discovered)
|
|
||||||
std::vector<uint32_t> fidgets; // Idle fidget animations (head turn, tail swish, etc.)
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class MountAction { None, Jump, RearUp };
|
|
||||||
|
|
||||||
uint32_t mountInstanceId_ = 0;
|
|
||||||
float mountHeightOffset_ = 0.0f;
|
|
||||||
float mountPitch_ = 0.0f; // Up/down tilt (radians)
|
|
||||||
float mountRoll_ = 0.0f; // Left/right banking (radians)
|
|
||||||
int mountSeatAttachmentId_ = -1; // -1 unknown, -2 unavailable
|
|
||||||
glm::vec3 smoothedMountSeatPos_ = glm::vec3(0.0f);
|
|
||||||
bool mountSeatSmoothingInit_ = false;
|
|
||||||
float prevMountYaw_ = 0.0f; // Previous yaw for turn rate calculation (procedural lean)
|
|
||||||
float lastDeltaTime_ = 0.0f; // Cached for use in updateCharacterAnimation()
|
|
||||||
MountAction mountAction_ = MountAction::None; // Current mount action (jump/rear-up)
|
|
||||||
uint32_t mountActionPhase_ = 0; // 0=start, 1=loop, 2=end (for jump chaining)
|
|
||||||
MountAnimSet mountAnims_; // Cached animation IDs for current mount
|
|
||||||
float mountIdleFidgetTimer_ = 0.0f; // Timer for random idle fidgets
|
|
||||||
float mountIdleSoundTimer_ = 0.0f; // Timer for ambient idle sounds
|
|
||||||
uint32_t mountActiveFidget_ = 0; // Currently playing fidget animation ID (0 = none)
|
|
||||||
bool taxiFlight_ = false;
|
|
||||||
bool taxiAnimsLogged_ = false;
|
|
||||||
|
|
||||||
// Vulkan frame state
|
// Vulkan frame state
|
||||||
VkContext* vkCtx = nullptr;
|
VkContext* vkCtx = nullptr;
|
||||||
|
|
@ -491,6 +414,7 @@ private:
|
||||||
|
|
||||||
bool parallelRecordingEnabled_ = false; // set true after pools/buffers created
|
bool parallelRecordingEnabled_ = false; // set true after pools/buffers created
|
||||||
bool endFrameInlineMode_ = false; // true when endFrame switched to INLINE render pass
|
bool endFrameInlineMode_ = false; // true when endFrame switched to INLINE render pass
|
||||||
|
float lastDeltaTime_ = 0.0f; // cached for post-process pipeline
|
||||||
bool createSecondaryCommandResources();
|
bool createSecondaryCommandResources();
|
||||||
void destroySecondaryCommandResources();
|
void destroySecondaryCommandResources();
|
||||||
VkCommandBuffer beginSecondary(uint32_t secondaryIndex);
|
VkCommandBuffer beginSecondary(uint32_t secondaryIndex);
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,7 @@
|
||||||
|
|
||||||
namespace wowee {
|
namespace wowee {
|
||||||
namespace rendering { class Renderer; }
|
namespace rendering { class Renderer; }
|
||||||
|
namespace audio { class AudioCoordinator; }
|
||||||
namespace ui {
|
namespace ui {
|
||||||
|
|
||||||
class InventoryScreen;
|
class InventoryScreen;
|
||||||
|
|
@ -144,8 +145,8 @@ public:
|
||||||
void renderSettingsWindow(InventoryScreen& inventoryScreen, ChatPanel& chatPanel,
|
void renderSettingsWindow(InventoryScreen& inventoryScreen, ChatPanel& chatPanel,
|
||||||
std::function<void()> saveCallback);
|
std::function<void()> saveCallback);
|
||||||
|
|
||||||
/// Apply audio volume levels to all renderer sound managers
|
/// Apply audio volume levels to all audio coordinator sound managers
|
||||||
void applyAudioVolumes(rendering::Renderer* renderer);
|
void applyAudioVolumes(audio::AudioCoordinator* ac);
|
||||||
|
|
||||||
/// Return the platform-specific settings file path
|
/// Return the platform-specific settings file path
|
||||||
static std::string getSettingsPath();
|
static std::string getSettingsPath();
|
||||||
|
|
|
||||||
|
|
@ -6,6 +6,7 @@
|
||||||
#include "core/logger.hpp"
|
#include "core/logger.hpp"
|
||||||
#include "core/application.hpp"
|
#include "core/application.hpp"
|
||||||
#include "rendering/renderer.hpp"
|
#include "rendering/renderer.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/ui_sound_manager.hpp"
|
#include "audio/ui_sound_manager.hpp"
|
||||||
#include "game/expansion_profile.hpp"
|
#include "game/expansion_profile.hpp"
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
|
|
@ -1003,9 +1004,9 @@ static int lua_IsInRaid(lua_State* L) {
|
||||||
|
|
||||||
// PlaySound(soundId) — play a WoW UI sound by ID or name
|
// PlaySound(soundId) — play a WoW UI sound by ID or name
|
||||||
static int lua_PlaySound(lua_State* L) {
|
static int lua_PlaySound(lua_State* L) {
|
||||||
auto* renderer = core::Application::getInstance().getRenderer();
|
auto* ac = core::Application::getInstance().getAudioCoordinator();
|
||||||
if (!renderer) return 0;
|
if (!ac) return 0;
|
||||||
auto* sfx = renderer->getUiSoundManager();
|
auto* sfx = ac->getUiSoundManager();
|
||||||
if (!sfx) return 0;
|
if (!sfx) return 0;
|
||||||
|
|
||||||
// Accept numeric sound ID or string name
|
// Accept numeric sound ID or string name
|
||||||
|
|
|
||||||
|
|
@ -152,6 +152,7 @@ bool Application::initialize() {
|
||||||
|
|
||||||
// Populate game services — all subsystems now available
|
// Populate game services — all subsystems now available
|
||||||
gameServices_.renderer = renderer.get();
|
gameServices_.renderer = renderer.get();
|
||||||
|
gameServices_.audioCoordinator = audioCoordinator_.get();
|
||||||
gameServices_.assetManager = assetManager.get();
|
gameServices_.assetManager = assetManager.get();
|
||||||
gameServices_.expansionRegistry = expansionRegistry_.get();
|
gameServices_.expansionRegistry = expansionRegistry_.get();
|
||||||
|
|
||||||
|
|
@ -1091,7 +1092,7 @@ void Application::logoutToLogin() {
|
||||||
}
|
}
|
||||||
renderer->clearMount();
|
renderer->clearMount();
|
||||||
renderer->setCharacterFollow(0);
|
renderer->setCharacterFollow(0);
|
||||||
if (auto* music = renderer->getMusicManager()) {
|
if (auto* music = audioCoordinator_ ? audioCoordinator_->getMusicManager() : nullptr) {
|
||||||
music->stopMusic(0.0f);
|
music->stopMusic(0.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -2828,7 +2829,7 @@ void Application::setupUICallbacks() {
|
||||||
// Resolves soundId → SoundEntries.dbc → MPQ path → MusicManager.
|
// Resolves soundId → SoundEntries.dbc → MPQ path → MusicManager.
|
||||||
gameHandler->setPlayMusicCallback([this](uint32_t soundId) {
|
gameHandler->setPlayMusicCallback([this](uint32_t soundId) {
|
||||||
if (!assetManager || !renderer) return;
|
if (!assetManager || !renderer) return;
|
||||||
auto* music = renderer->getMusicManager();
|
auto* music = audioCoordinator_ ? audioCoordinator_->getMusicManager() : nullptr;
|
||||||
if (!music) return;
|
if (!music) return;
|
||||||
|
|
||||||
auto dbc = assetManager->loadDBC("SoundEntries.dbc");
|
auto dbc = assetManager->loadDBC("SoundEntries.dbc");
|
||||||
|
|
@ -3418,7 +3419,7 @@ void Application::setupUICallbacks() {
|
||||||
|
|
||||||
// NPC greeting callback - play voice line
|
// NPC greeting callback - play voice line
|
||||||
gameHandler->setNpcGreetingCallback([this](uint64_t guid, const glm::vec3& position) {
|
gameHandler->setNpcGreetingCallback([this](uint64_t guid, const glm::vec3& position) {
|
||||||
if (renderer && renderer->getNpcVoiceManager()) {
|
if (audioCoordinator_ && audioCoordinator_->getNpcVoiceManager()) {
|
||||||
// Convert canonical to render coords for 3D audio
|
// Convert canonical to render coords for 3D audio
|
||||||
glm::vec3 renderPos = core::coords::canonicalToRender(position);
|
glm::vec3 renderPos = core::coords::canonicalToRender(position);
|
||||||
|
|
||||||
|
|
@ -3431,13 +3432,13 @@ void Application::setupUICallbacks() {
|
||||||
voiceType = entitySpawner_->detectVoiceTypeFromDisplayId(displayId);
|
voiceType = entitySpawner_->detectVoiceTypeFromDisplayId(displayId);
|
||||||
}
|
}
|
||||||
|
|
||||||
renderer->getNpcVoiceManager()->playGreeting(guid, voiceType, renderPos);
|
audioCoordinator_->getNpcVoiceManager()->playGreeting(guid, voiceType, renderPos);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// NPC farewell callback - play farewell voice line
|
// NPC farewell callback - play farewell voice line
|
||||||
gameHandler->setNpcFarewellCallback([this](uint64_t guid, const glm::vec3& position) {
|
gameHandler->setNpcFarewellCallback([this](uint64_t guid, const glm::vec3& position) {
|
||||||
if (renderer && renderer->getNpcVoiceManager()) {
|
if (audioCoordinator_ && audioCoordinator_->getNpcVoiceManager()) {
|
||||||
glm::vec3 renderPos = core::coords::canonicalToRender(position);
|
glm::vec3 renderPos = core::coords::canonicalToRender(position);
|
||||||
|
|
||||||
audio::VoiceType voiceType = audio::VoiceType::GENERIC;
|
audio::VoiceType voiceType = audio::VoiceType::GENERIC;
|
||||||
|
|
@ -3448,13 +3449,13 @@ void Application::setupUICallbacks() {
|
||||||
voiceType = entitySpawner_->detectVoiceTypeFromDisplayId(displayId);
|
voiceType = entitySpawner_->detectVoiceTypeFromDisplayId(displayId);
|
||||||
}
|
}
|
||||||
|
|
||||||
renderer->getNpcVoiceManager()->playFarewell(guid, voiceType, renderPos);
|
audioCoordinator_->getNpcVoiceManager()->playFarewell(guid, voiceType, renderPos);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// NPC vendor callback - play vendor voice line
|
// NPC vendor callback - play vendor voice line
|
||||||
gameHandler->setNpcVendorCallback([this](uint64_t guid, const glm::vec3& position) {
|
gameHandler->setNpcVendorCallback([this](uint64_t guid, const glm::vec3& position) {
|
||||||
if (renderer && renderer->getNpcVoiceManager()) {
|
if (audioCoordinator_ && audioCoordinator_->getNpcVoiceManager()) {
|
||||||
glm::vec3 renderPos = core::coords::canonicalToRender(position);
|
glm::vec3 renderPos = core::coords::canonicalToRender(position);
|
||||||
|
|
||||||
audio::VoiceType voiceType = audio::VoiceType::GENERIC;
|
audio::VoiceType voiceType = audio::VoiceType::GENERIC;
|
||||||
|
|
@ -3465,13 +3466,13 @@ void Application::setupUICallbacks() {
|
||||||
voiceType = entitySpawner_->detectVoiceTypeFromDisplayId(displayId);
|
voiceType = entitySpawner_->detectVoiceTypeFromDisplayId(displayId);
|
||||||
}
|
}
|
||||||
|
|
||||||
renderer->getNpcVoiceManager()->playVendor(guid, voiceType, renderPos);
|
audioCoordinator_->getNpcVoiceManager()->playVendor(guid, voiceType, renderPos);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// NPC aggro callback - play combat start voice line
|
// NPC aggro callback - play combat start voice line
|
||||||
gameHandler->setNpcAggroCallback([this](uint64_t guid, const glm::vec3& position) {
|
gameHandler->setNpcAggroCallback([this](uint64_t guid, const glm::vec3& position) {
|
||||||
if (renderer && renderer->getNpcVoiceManager()) {
|
if (audioCoordinator_ && audioCoordinator_->getNpcVoiceManager()) {
|
||||||
glm::vec3 renderPos = core::coords::canonicalToRender(position);
|
glm::vec3 renderPos = core::coords::canonicalToRender(position);
|
||||||
|
|
||||||
audio::VoiceType voiceType = audio::VoiceType::GENERIC;
|
audio::VoiceType voiceType = audio::VoiceType::GENERIC;
|
||||||
|
|
@ -3482,7 +3483,7 @@ void Application::setupUICallbacks() {
|
||||||
voiceType = entitySpawner_->detectVoiceTypeFromDisplayId(displayId);
|
voiceType = entitySpawner_->detectVoiceTypeFromDisplayId(displayId);
|
||||||
}
|
}
|
||||||
|
|
||||||
renderer->getNpcVoiceManager()->playAggro(guid, voiceType, renderPos);
|
audioCoordinator_->getNpcVoiceManager()->playAggro(guid, voiceType, renderPos);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
@ -3718,7 +3719,7 @@ void Application::spawnPlayerCharacter() {
|
||||||
playerCharacterSpawned = true;
|
playerCharacterSpawned = true;
|
||||||
|
|
||||||
// Set voice profile to match character race/gender
|
// Set voice profile to match character race/gender
|
||||||
if (auto* asm_ = renderer->getActivitySoundManager()) {
|
if (auto* asm_ = audioCoordinator_ ? audioCoordinator_->getActivitySoundManager() : nullptr) {
|
||||||
const char* raceFolder = "Human";
|
const char* raceFolder = "Human";
|
||||||
const char* raceBase = "Human";
|
const char* raceBase = "Human";
|
||||||
switch (playerRace_) {
|
switch (playerRace_) {
|
||||||
|
|
|
||||||
|
|
@ -6,6 +6,7 @@
|
||||||
#include "game/update_field_table.hpp"
|
#include "game/update_field_table.hpp"
|
||||||
#include "game/opcode_table.hpp"
|
#include "game/opcode_table.hpp"
|
||||||
#include "rendering/renderer.hpp"
|
#include "rendering/renderer.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/combat_sound_manager.hpp"
|
#include "audio/combat_sound_manager.hpp"
|
||||||
#include "audio/activity_sound_manager.hpp"
|
#include "audio/activity_sound_manager.hpp"
|
||||||
#include "core/application.hpp"
|
#include "core/application.hpp"
|
||||||
|
|
@ -451,8 +452,8 @@ void CombatHandler::handleAttackerStateUpdate(network::Packet& packet) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Play combat sounds via CombatSoundManager + character vocalizations
|
// Play combat sounds via CombatSoundManager + character vocalizations
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* csm = renderer->getCombatSoundManager()) {
|
if (auto* csm = ac->getCombatSoundManager()) {
|
||||||
auto weaponSize = audio::CombatSoundManager::WeaponSize::MEDIUM;
|
auto weaponSize = audio::CombatSoundManager::WeaponSize::MEDIUM;
|
||||||
if (data.isMiss()) {
|
if (data.isMiss()) {
|
||||||
csm->playWeaponMiss(false);
|
csm->playWeaponMiss(false);
|
||||||
|
|
@ -466,7 +467,7 @@ void CombatHandler::handleAttackerStateUpdate(network::Packet& packet) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Character vocalizations
|
// Character vocalizations
|
||||||
if (auto* asm_ = renderer->getActivitySoundManager()) {
|
if (auto* asm_ = ac->getActivitySoundManager()) {
|
||||||
if (isPlayerAttacker && !data.isMiss() && data.victimState != 1 && data.victimState != 2) {
|
if (isPlayerAttacker && !data.isMiss() && data.victimState != 1 && data.victimState != 2) {
|
||||||
asm_->playAttackGrunt();
|
asm_->playAttackGrunt();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -17,6 +17,7 @@
|
||||||
#include "game/update_field_table.hpp"
|
#include "game/update_field_table.hpp"
|
||||||
#include "game/expansion_profile.hpp"
|
#include "game/expansion_profile.hpp"
|
||||||
#include "rendering/renderer.hpp"
|
#include "rendering/renderer.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/activity_sound_manager.hpp"
|
#include "audio/activity_sound_manager.hpp"
|
||||||
#include "audio/combat_sound_manager.hpp"
|
#include "audio/combat_sound_manager.hpp"
|
||||||
#include "audio/spell_sound_manager.hpp"
|
#include "audio/spell_sound_manager.hpp"
|
||||||
|
|
@ -599,8 +600,8 @@ static QuestQueryRewards tryParseQuestRewards(const std::vector<uint8_t>& data,
|
||||||
|
|
||||||
template<typename ManagerGetter, typename Callback>
|
template<typename ManagerGetter, typename Callback>
|
||||||
void GameHandler::withSoundManager(ManagerGetter getter, Callback cb) {
|
void GameHandler::withSoundManager(ManagerGetter getter, Callback cb) {
|
||||||
if (auto* renderer = services_.renderer) {
|
if (auto* ac = services_.audioCoordinator) {
|
||||||
if (auto* mgr = (renderer->*getter)()) cb(mgr);
|
if (auto* mgr = (ac->*getter)()) cb(mgr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1198,9 +1199,9 @@ void GameHandler::updateTimers(float deltaTime) {
|
||||||
}
|
}
|
||||||
if (!alreadyAnnounced && pendingLootMoneyAmount_ > 0) {
|
if (!alreadyAnnounced && pendingLootMoneyAmount_ > 0) {
|
||||||
addSystemChatMessage("Looted: " + formatCopperAmount(pendingLootMoneyAmount_));
|
addSystemChatMessage("Looted: " + formatCopperAmount(pendingLootMoneyAmount_));
|
||||||
auto* renderer = services_.renderer;
|
auto* ac = services_.audioCoordinator;
|
||||||
if (renderer) {
|
if (ac) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager()) {
|
if (auto* sfx = ac->getUiSoundManager()) {
|
||||||
if (pendingLootMoneyAmount_ >= 10000) {
|
if (pendingLootMoneyAmount_ >= 10000) {
|
||||||
sfx->playLootCoinLarge();
|
sfx->playLootCoinLarge();
|
||||||
} else {
|
} else {
|
||||||
|
|
@ -1974,7 +1975,7 @@ void GameHandler::registerOpcodeHandlers() {
|
||||||
ping.age = 0.0f;
|
ping.age = 0.0f;
|
||||||
minimapPings_.push_back(ping);
|
minimapPings_.push_back(ping);
|
||||||
if (senderGuid != playerGuid) {
|
if (senderGuid != playerGuid) {
|
||||||
withSoundManager(&rendering::Renderer::getUiSoundManager, [](auto* sfx) { sfx->playMinimapPing(); });
|
withSoundManager(&audio::AudioCoordinator::getUiSoundManager, [](auto* sfx) { sfx->playMinimapPing(); });
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
dispatchTable_[Opcode::SMSG_ZONE_UNDER_ATTACK] = [this](network::Packet& packet) {
|
dispatchTable_[Opcode::SMSG_ZONE_UNDER_ATTACK] = [this](network::Packet& packet) {
|
||||||
|
|
@ -2124,7 +2125,7 @@ void GameHandler::registerOpcodeHandlers() {
|
||||||
if (info && info->type == 17) {
|
if (info && info->type == 17) {
|
||||||
addUIError("A fish is on your line!");
|
addUIError("A fish is on your line!");
|
||||||
addSystemChatMessage("A fish is on your line!");
|
addSystemChatMessage("A fish is on your line!");
|
||||||
withSoundManager(&rendering::Renderer::getUiSoundManager, [](auto* sfx) { sfx->playQuestUpdate(); });
|
withSoundManager(&audio::AudioCoordinator::getUiSoundManager, [](auto* sfx) { sfx->playQuestUpdate(); });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -2350,7 +2351,7 @@ void GameHandler::registerOpcodeHandlers() {
|
||||||
}
|
}
|
||||||
if (newLevel > oldLevel) {
|
if (newLevel > oldLevel) {
|
||||||
addSystemChatMessage("You have reached level " + std::to_string(newLevel) + "!");
|
addSystemChatMessage("You have reached level " + std::to_string(newLevel) + "!");
|
||||||
withSoundManager(&rendering::Renderer::getUiSoundManager, [](auto* sfx) { sfx->playLevelUp(); });
|
withSoundManager(&audio::AudioCoordinator::getUiSoundManager, [](auto* sfx) { sfx->playLevelUp(); });
|
||||||
if (levelUpCallback_) levelUpCallback_(newLevel);
|
if (levelUpCallback_) levelUpCallback_(newLevel);
|
||||||
fireAddonEvent("PLAYER_LEVEL_UP", {std::to_string(newLevel)});
|
fireAddonEvent("PLAYER_LEVEL_UP", {std::to_string(newLevel)});
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,7 @@
|
||||||
#include "game/entity.hpp"
|
#include "game/entity.hpp"
|
||||||
#include "game/packet_parsers.hpp"
|
#include "game/packet_parsers.hpp"
|
||||||
#include "rendering/renderer.hpp"
|
#include "rendering/renderer.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/ui_sound_manager.hpp"
|
#include "audio/ui_sound_manager.hpp"
|
||||||
#include "core/application.hpp"
|
#include "core/application.hpp"
|
||||||
#include "core/logger.hpp"
|
#include "core/logger.hpp"
|
||||||
|
|
@ -70,9 +71,9 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
||||||
}
|
}
|
||||||
if (!alreadyAnnounced) {
|
if (!alreadyAnnounced) {
|
||||||
owner_.addSystemChatMessage("Looted: " + formatCopperAmount(amount));
|
owner_.addSystemChatMessage("Looted: " + formatCopperAmount(amount));
|
||||||
auto* renderer = owner_.services().renderer;
|
auto* ac = owner_.services().audioCoordinator;
|
||||||
if (renderer) {
|
if (ac) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager()) {
|
if (auto* sfx = ac->getUiSoundManager()) {
|
||||||
if (amount >= 10000) sfx->playLootCoinLarge();
|
if (amount >= 10000) sfx->playLootCoinLarge();
|
||||||
else sfx->playLootCoinSmall();
|
else sfx->playLootCoinSmall();
|
||||||
}
|
}
|
||||||
|
|
@ -222,8 +223,8 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
||||||
std::string msg = "Received item: " + link;
|
std::string msg = "Received item: " + link;
|
||||||
if (count > 1) msg += " x" + std::to_string(count);
|
if (count > 1) msg += " x" + std::to_string(count);
|
||||||
owner_.addSystemChatMessage(msg);
|
owner_.addSystemChatMessage(msg);
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager())
|
if (auto* sfx = ac->getUiSoundManager())
|
||||||
sfx->playLootItem();
|
sfx->playLootItem();
|
||||||
}
|
}
|
||||||
if (owner_.addonEventCallback_) {
|
if (owner_.addonEventCallback_) {
|
||||||
|
|
@ -253,8 +254,8 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
||||||
" result=", static_cast<int>(result));
|
" result=", static_cast<int>(result));
|
||||||
if (result == 0) {
|
if (result == 0) {
|
||||||
pendingSellToBuyback_.erase(itemGuid);
|
pendingSellToBuyback_.erase(itemGuid);
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager())
|
if (auto* sfx = ac->getUiSoundManager())
|
||||||
sfx->playDropOnGround();
|
sfx->playDropOnGround();
|
||||||
}
|
}
|
||||||
if (owner_.addonEventCallback_) {
|
if (owner_.addonEventCallback_) {
|
||||||
|
|
@ -295,8 +296,8 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
||||||
const char* msg = (result < 7) ? sellErrors[result] : "Unknown sell error";
|
const char* msg = (result < 7) ? sellErrors[result] : "Unknown sell error";
|
||||||
owner_.addUIError(std::string("Sell failed: ") + msg);
|
owner_.addUIError(std::string("Sell failed: ") + msg);
|
||||||
owner_.addSystemChatMessage(std::string("Sell failed: ") + msg);
|
owner_.addSystemChatMessage(std::string("Sell failed: ") + msg);
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager())
|
if (auto* sfx = ac->getUiSoundManager())
|
||||||
sfx->playError();
|
sfx->playError();
|
||||||
}
|
}
|
||||||
LOG_WARNING("SMSG_SELL_ITEM error: ", (int)result, " (", msg, ")");
|
LOG_WARNING("SMSG_SELL_ITEM error: ", (int)result, " (", msg, ")");
|
||||||
|
|
@ -392,8 +393,8 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
||||||
std::string msg = errMsg ? errMsg : "Inventory error (" + std::to_string(error) + ").";
|
std::string msg = errMsg ? errMsg : "Inventory error (" + std::to_string(error) + ").";
|
||||||
owner_.addUIError(msg);
|
owner_.addUIError(msg);
|
||||||
owner_.addSystemChatMessage(msg);
|
owner_.addSystemChatMessage(msg);
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager())
|
if (auto* sfx = ac->getUiSoundManager())
|
||||||
sfx->playError();
|
sfx->playError();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -450,8 +451,8 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
||||||
}
|
}
|
||||||
owner_.addUIError(msg);
|
owner_.addUIError(msg);
|
||||||
owner_.addSystemChatMessage(msg);
|
owner_.addSystemChatMessage(msg);
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager())
|
if (auto* sfx = ac->getUiSoundManager())
|
||||||
sfx->playError();
|
sfx->playError();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -474,8 +475,8 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
||||||
std::string msg = "Purchased: " + buildItemLink(pendingBuyItemId_, buyQuality, itemLabel);
|
std::string msg = "Purchased: " + buildItemLink(pendingBuyItemId_, buyQuality, itemLabel);
|
||||||
if (itemCount > 1) msg += " x" + std::to_string(itemCount);
|
if (itemCount > 1) msg += " x" + std::to_string(itemCount);
|
||||||
owner_.addSystemChatMessage(msg);
|
owner_.addSystemChatMessage(msg);
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager())
|
if (auto* sfx = ac->getUiSoundManager())
|
||||||
sfx->playPickupBag();
|
sfx->playPickupBag();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -766,8 +767,8 @@ void InventoryHandler::handleLootRemoved(network::Packet& packet) {
|
||||||
std::string msgStr = "Looted: " + link;
|
std::string msgStr = "Looted: " + link;
|
||||||
if (it->count > 1) msgStr += " x" + std::to_string(it->count);
|
if (it->count > 1) msgStr += " x" + std::to_string(it->count);
|
||||||
owner_.addSystemChatMessage(msgStr);
|
owner_.addSystemChatMessage(msgStr);
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager())
|
if (auto* sfx = ac->getUiSoundManager())
|
||||||
sfx->playLootItem();
|
sfx->playLootItem();
|
||||||
}
|
}
|
||||||
currentLoot_.items.erase(it);
|
currentLoot_.items.erase(it);
|
||||||
|
|
@ -2382,8 +2383,8 @@ void InventoryHandler::handleItemQueryResponse(network::Packet& packet) {
|
||||||
std::string msg = "Received: " + link;
|
std::string msg = "Received: " + link;
|
||||||
if (it->count > 1) msg += " x" + std::to_string(it->count);
|
if (it->count > 1) msg += " x" + std::to_string(it->count);
|
||||||
owner_.addSystemChatMessage(msg);
|
owner_.addSystemChatMessage(msg);
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager()) sfx->playLootItem();
|
if (auto* sfx = ac->getUiSoundManager()) sfx->playLootItem();
|
||||||
}
|
}
|
||||||
if (owner_.itemLootCallback_) owner_.itemLootCallback_(data.entry, it->count, data.quality, itemName);
|
if (owner_.itemLootCallback_) owner_.itemLootCallback_(data.entry, it->count, data.quality, itemName);
|
||||||
it = owner_.pendingItemPushNotifs_.erase(it);
|
it = owner_.pendingItemPushNotifs_.erase(it);
|
||||||
|
|
@ -3149,8 +3150,8 @@ void InventoryHandler::handleTrainerBuySucceeded(network::Packet& packet) {
|
||||||
owner_.addSystemChatMessage("You have learned " + name + ".");
|
owner_.addSystemChatMessage("You have learned " + name + ".");
|
||||||
else
|
else
|
||||||
owner_.addSystemChatMessage("Spell learned.");
|
owner_.addSystemChatMessage("Spell learned.");
|
||||||
if (auto* renderer = owner_.services().renderer)
|
if (auto* ac = owner_.services().audioCoordinator)
|
||||||
if (auto* sfx = renderer->getUiSoundManager()) sfx->playQuestActivate();
|
if (auto* sfx = ac->getUiSoundManager()) sfx->playQuestActivate();
|
||||||
owner_.fireAddonEvent("TRAINER_UPDATE", {});
|
owner_.fireAddonEvent("TRAINER_UPDATE", {});
|
||||||
owner_.fireAddonEvent("SPELLS_CHANGED", {});
|
owner_.fireAddonEvent("SPELLS_CHANGED", {});
|
||||||
}
|
}
|
||||||
|
|
@ -3171,8 +3172,8 @@ void InventoryHandler::handleTrainerBuyFailed(network::Packet& packet) {
|
||||||
else if (errorCode != 0) msg += " (error " + std::to_string(errorCode) + ")";
|
else if (errorCode != 0) msg += " (error " + std::to_string(errorCode) + ")";
|
||||||
owner_.addUIError(msg);
|
owner_.addUIError(msg);
|
||||||
owner_.addSystemChatMessage(msg);
|
owner_.addSystemChatMessage(msg);
|
||||||
if (auto* renderer = owner_.services().renderer)
|
if (auto* ac = owner_.services().audioCoordinator)
|
||||||
if (auto* sfx = renderer->getUiSoundManager()) sfx->playError();
|
if (auto* sfx = ac->getUiSoundManager()) sfx->playError();
|
||||||
}
|
}
|
||||||
|
|
||||||
// ============================================================
|
// ============================================================
|
||||||
|
|
|
||||||
|
|
@ -6,6 +6,7 @@
|
||||||
#include "game/packet_parsers.hpp"
|
#include "game/packet_parsers.hpp"
|
||||||
#include "network/world_socket.hpp"
|
#include "network/world_socket.hpp"
|
||||||
#include "rendering/renderer.hpp"
|
#include "rendering/renderer.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/ui_sound_manager.hpp"
|
#include "audio/ui_sound_manager.hpp"
|
||||||
#include "core/application.hpp"
|
#include "core/application.hpp"
|
||||||
#include "core/logger.hpp"
|
#include "core/logger.hpp"
|
||||||
|
|
@ -469,8 +470,8 @@ void QuestHandler::registerOpcodes(DispatchTable& table) {
|
||||||
owner_.questCompleteCallback_(questId, it->title);
|
owner_.questCompleteCallback_(questId, it->title);
|
||||||
}
|
}
|
||||||
// Play quest-complete sound
|
// Play quest-complete sound
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager())
|
if (auto* sfx = ac->getUiSoundManager())
|
||||||
sfx->playQuestComplete();
|
sfx->playQuestComplete();
|
||||||
}
|
}
|
||||||
questLog_.erase(it);
|
questLog_.erase(it);
|
||||||
|
|
@ -1095,8 +1096,8 @@ void QuestHandler::acceptQuest() {
|
||||||
pendingQuestAcceptNpcGuids_[questId] = npcGuid;
|
pendingQuestAcceptNpcGuids_[questId] = npcGuid;
|
||||||
|
|
||||||
// Play quest-accept sound
|
// Play quest-accept sound
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager())
|
if (auto* sfx = ac->getUiSoundManager())
|
||||||
sfx->playQuestActivate();
|
sfx->playQuestActivate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,7 @@
|
||||||
#include "game/packet_parsers.hpp"
|
#include "game/packet_parsers.hpp"
|
||||||
#include "game/update_field_table.hpp"
|
#include "game/update_field_table.hpp"
|
||||||
#include "game/opcode_table.hpp"
|
#include "game/opcode_table.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/ui_sound_manager.hpp"
|
#include "audio/ui_sound_manager.hpp"
|
||||||
#include "network/world_socket.hpp"
|
#include "network/world_socket.hpp"
|
||||||
#include "rendering/renderer.hpp"
|
#include "rendering/renderer.hpp"
|
||||||
|
|
@ -1053,8 +1054,8 @@ void SocialHandler::handleDuelRequested(network::Packet& packet) {
|
||||||
}
|
}
|
||||||
pendingDuelRequest_ = true;
|
pendingDuelRequest_ = true;
|
||||||
owner_.addSystemChatMessage(duelChallengerName_ + " challenges you to a duel!");
|
owner_.addSystemChatMessage(duelChallengerName_ + " challenges you to a duel!");
|
||||||
if (auto* renderer = owner_.services().renderer)
|
if (auto* ac = owner_.services().audioCoordinator)
|
||||||
if (auto* sfx = renderer->getUiSoundManager()) sfx->playTargetSelect();
|
if (auto* sfx = ac->getUiSoundManager()) sfx->playTargetSelect();
|
||||||
if (owner_.addonEventCallback_) owner_.addonEventCallback_("DUEL_REQUESTED", {duelChallengerName_});
|
if (owner_.addonEventCallback_) owner_.addonEventCallback_("DUEL_REQUESTED", {duelChallengerName_});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1219,8 +1220,8 @@ void SocialHandler::handleGroupInvite(network::Packet& packet) {
|
||||||
pendingInviterName = data.inviterName;
|
pendingInviterName = data.inviterName;
|
||||||
if (!data.inviterName.empty())
|
if (!data.inviterName.empty())
|
||||||
owner_.addSystemChatMessage(data.inviterName + " has invited you to a group.");
|
owner_.addSystemChatMessage(data.inviterName + " has invited you to a group.");
|
||||||
if (auto* renderer = owner_.services().renderer)
|
if (auto* ac = owner_.services().audioCoordinator)
|
||||||
if (auto* sfx = renderer->getUiSoundManager()) sfx->playTargetSelect();
|
if (auto* sfx = ac->getUiSoundManager()) sfx->playTargetSelect();
|
||||||
if (owner_.addonEventCallback_)
|
if (owner_.addonEventCallback_)
|
||||||
owner_.addonEventCallback_("PARTY_INVITE_REQUEST", {data.inviterName});
|
owner_.addonEventCallback_("PARTY_INVITE_REQUEST", {data.inviterName});
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,7 @@
|
||||||
#include "game/packet_parsers.hpp"
|
#include "game/packet_parsers.hpp"
|
||||||
#include "game/entity.hpp"
|
#include "game/entity.hpp"
|
||||||
#include "rendering/renderer.hpp"
|
#include "rendering/renderer.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/spell_sound_manager.hpp"
|
#include "audio/spell_sound_manager.hpp"
|
||||||
#include "audio/combat_sound_manager.hpp"
|
#include "audio/combat_sound_manager.hpp"
|
||||||
#include "core/application.hpp"
|
#include "core/application.hpp"
|
||||||
|
|
@ -795,8 +796,8 @@ void SpellHandler::handleCastFailed(network::Packet& packet) {
|
||||||
queuedSpellTarget_ = 0;
|
queuedSpellTarget_ = 0;
|
||||||
|
|
||||||
// Stop precast sound
|
// Stop precast sound
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* ssm = renderer->getSpellSoundManager()) {
|
if (auto* ssm = ac->getSpellSoundManager()) {
|
||||||
ssm->stopPrecast();
|
ssm->stopPrecast();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -817,8 +818,8 @@ void SpellHandler::handleCastFailed(network::Packet& packet) {
|
||||||
msg.message = errMsg;
|
msg.message = errMsg;
|
||||||
owner_.addLocalChatMessage(msg);
|
owner_.addLocalChatMessage(msg);
|
||||||
|
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager())
|
if (auto* sfx = ac->getUiSoundManager())
|
||||||
sfx->playError();
|
sfx->playError();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -869,8 +870,8 @@ void SpellHandler::handleSpellStart(network::Packet& packet) {
|
||||||
|
|
||||||
// Play precast sound — skip profession/tradeskill spells
|
// Play precast sound — skip profession/tradeskill spells
|
||||||
if (!owner_.isProfessionSpell(data.spellId)) {
|
if (!owner_.isProfessionSpell(data.spellId)) {
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* ssm = renderer->getSpellSoundManager()) {
|
if (auto* ssm = ac->getSpellSoundManager()) {
|
||||||
owner_.loadSpellNameCache();
|
owner_.loadSpellNameCache();
|
||||||
auto it = owner_.spellNameCache_.find(data.spellId);
|
auto it = owner_.spellNameCache_.find(data.spellId);
|
||||||
auto school = (it != owner_.spellNameCache_.end() && it->second.schoolMask)
|
auto school = (it != owner_.spellNameCache_.end() && it->second.schoolMask)
|
||||||
|
|
@ -907,8 +908,8 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
|
||||||
if (data.casterUnit == owner_.playerGuid) {
|
if (data.casterUnit == owner_.playerGuid) {
|
||||||
// Play cast-complete sound
|
// Play cast-complete sound
|
||||||
if (!owner_.isProfessionSpell(data.spellId)) {
|
if (!owner_.isProfessionSpell(data.spellId)) {
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* ssm = renderer->getSpellSoundManager()) {
|
if (auto* ssm = ac->getSpellSoundManager()) {
|
||||||
owner_.loadSpellNameCache();
|
owner_.loadSpellNameCache();
|
||||||
auto it = owner_.spellNameCache_.find(data.spellId);
|
auto it = owner_.spellNameCache_.find(data.spellId);
|
||||||
auto school = (it != owner_.spellNameCache_.end() && it->second.schoolMask)
|
auto school = (it != owner_.spellNameCache_.end() && it->second.schoolMask)
|
||||||
|
|
@ -931,8 +932,8 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
|
||||||
}
|
}
|
||||||
if (isMeleeAbility) {
|
if (isMeleeAbility) {
|
||||||
if (owner_.meleeSwingCallback_) owner_.meleeSwingCallback_();
|
if (owner_.meleeSwingCallback_) owner_.meleeSwingCallback_();
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* csm = renderer->getCombatSoundManager()) {
|
if (auto* csm = ac->getCombatSoundManager()) {
|
||||||
csm->playWeaponSwing(audio::CombatSoundManager::WeaponSize::MEDIUM, false);
|
csm->playWeaponSwing(audio::CombatSoundManager::WeaponSize::MEDIUM, false);
|
||||||
csm->playImpact(audio::CombatSoundManager::WeaponSize::MEDIUM,
|
csm->playImpact(audio::CombatSoundManager::WeaponSize::MEDIUM,
|
||||||
audio::CombatSoundManager::ImpactType::FLESH, false);
|
audio::CombatSoundManager::ImpactType::FLESH, false);
|
||||||
|
|
@ -990,8 +991,8 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
|
||||||
if (tgt == owner_.playerGuid) { targetsPlayer = true; break; }
|
if (tgt == owner_.playerGuid) { targetsPlayer = true; break; }
|
||||||
}
|
}
|
||||||
if (targetsPlayer) {
|
if (targetsPlayer) {
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* ssm = renderer->getSpellSoundManager()) {
|
if (auto* ssm = ac->getSpellSoundManager()) {
|
||||||
owner_.loadSpellNameCache();
|
owner_.loadSpellNameCache();
|
||||||
auto it = owner_.spellNameCache_.find(data.spellId);
|
auto it = owner_.spellNameCache_.find(data.spellId);
|
||||||
auto school = (it != owner_.spellNameCache_.end() && it->second.schoolMask)
|
auto school = (it != owner_.spellNameCache_.end() && it->second.schoolMask)
|
||||||
|
|
@ -1036,8 +1037,8 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (playerIsHit || playerHitEnemy) {
|
if (playerIsHit || playerHitEnemy) {
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* ssm = renderer->getSpellSoundManager()) {
|
if (auto* ssm = ac->getSpellSoundManager()) {
|
||||||
owner_.loadSpellNameCache();
|
owner_.loadSpellNameCache();
|
||||||
auto it = owner_.spellNameCache_.find(data.spellId);
|
auto it = owner_.spellNameCache_.find(data.spellId);
|
||||||
auto school = (it != owner_.spellNameCache_.end() && it->second.schoolMask)
|
auto school = (it != owner_.spellNameCache_.end() && it->second.schoolMask)
|
||||||
|
|
@ -1396,8 +1397,8 @@ void SpellHandler::handleAchievementEarned(network::Packet& packet) {
|
||||||
|
|
||||||
owner_.earnedAchievements_.insert(achievementId);
|
owner_.earnedAchievements_.insert(achievementId);
|
||||||
owner_.achievementDates_[achievementId] = earnDate;
|
owner_.achievementDates_[achievementId] = earnDate;
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager())
|
if (auto* sfx = ac->getUiSoundManager())
|
||||||
sfx->playAchievementAlert();
|
sfx->playAchievementAlert();
|
||||||
}
|
}
|
||||||
if (owner_.achievementEarnedCallback_) {
|
if (owner_.achievementEarnedCallback_) {
|
||||||
|
|
@ -2350,8 +2351,8 @@ void SpellHandler::handleSpellFailure(network::Packet& packet) {
|
||||||
craftQueueRemaining_ = 0;
|
craftQueueRemaining_ = 0;
|
||||||
queuedSpellId_ = 0;
|
queuedSpellId_ = 0;
|
||||||
queuedSpellTarget_ = 0;
|
queuedSpellTarget_ = 0;
|
||||||
if (auto* renderer = owner_.services().renderer) {
|
if (auto* ac = owner_.services().audioCoordinator) {
|
||||||
if (auto* ssm = renderer->getSpellSoundManager()) {
|
if (auto* ssm = ac->getSpellSoundManager()) {
|
||||||
ssm->stopPrecast();
|
ssm->stopPrecast();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
1703
src/rendering/animation_controller.cpp
Normal file
1703
src/rendering/animation_controller.cpp
Normal file
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -6,6 +6,7 @@
|
||||||
#include "rendering/renderer.hpp"
|
#include "rendering/renderer.hpp"
|
||||||
#include "rendering/vk_context.hpp"
|
#include "rendering/vk_context.hpp"
|
||||||
#include "pipeline/asset_manager.hpp"
|
#include "pipeline/asset_manager.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/music_manager.hpp"
|
#include "audio/music_manager.hpp"
|
||||||
#include "game/expansion_profile.hpp"
|
#include "game/expansion_profile.hpp"
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
|
|
@ -199,20 +200,20 @@ void AuthScreen::render(auth::AuthHandler& authHandler) {
|
||||||
}
|
}
|
||||||
|
|
||||||
auto& app = core::Application::getInstance();
|
auto& app = core::Application::getInstance();
|
||||||
auto* renderer = app.getRenderer();
|
auto* ac = app.getAudioCoordinator();
|
||||||
if (!musicInitAttempted) {
|
if (!musicInitAttempted) {
|
||||||
musicInitAttempted = true;
|
musicInitAttempted = true;
|
||||||
auto* assets = app.getAssetManager();
|
auto* assets = app.getAssetManager();
|
||||||
if (renderer) {
|
if (ac) {
|
||||||
auto* music = renderer->getMusicManager();
|
auto* music = ac->getMusicManager();
|
||||||
if (music && assets && assets->isInitialized() && !music->isInitialized()) {
|
if (music && assets && assets->isInitialized() && !music->isInitialized()) {
|
||||||
music->initialize(assets);
|
music->initialize(assets);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Login screen music
|
// Login screen music
|
||||||
if (renderer) {
|
if (ac) {
|
||||||
auto* music = renderer->getMusicManager();
|
auto* music = ac->getMusicManager();
|
||||||
if (music) {
|
if (music) {
|
||||||
if (!loginMusicVolumeAdjusted_) {
|
if (!loginMusicVolumeAdjusted_) {
|
||||||
savedMusicVolume_ = music->getVolume();
|
savedMusicVolume_ = music->getVolume();
|
||||||
|
|
@ -506,9 +507,9 @@ void AuthScreen::render(auth::AuthHandler& authHandler) {
|
||||||
|
|
||||||
void AuthScreen::stopLoginMusic() {
|
void AuthScreen::stopLoginMusic() {
|
||||||
auto& app = core::Application::getInstance();
|
auto& app = core::Application::getInstance();
|
||||||
auto* renderer = app.getRenderer();
|
auto* ac = app.getAudioCoordinator();
|
||||||
if (!renderer) return;
|
if (!ac) return;
|
||||||
auto* music = renderer->getMusicManager();
|
auto* music = ac->getMusicManager();
|
||||||
if (!music) return;
|
if (!music) return;
|
||||||
if (musicPlaying) {
|
if (musicPlaying) {
|
||||||
music->stopMusic(500.0f);
|
music->stopMusic(500.0f);
|
||||||
|
|
|
||||||
|
|
@ -11,6 +11,7 @@
|
||||||
#include "rendering/renderer.hpp"
|
#include "rendering/renderer.hpp"
|
||||||
#include "rendering/camera.hpp"
|
#include "rendering/camera.hpp"
|
||||||
#include "rendering/camera_controller.hpp"
|
#include "rendering/camera_controller.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/audio_engine.hpp"
|
#include "audio/audio_engine.hpp"
|
||||||
#include "audio/ui_sound_manager.hpp"
|
#include "audio/ui_sound_manager.hpp"
|
||||||
#include "pipeline/asset_manager.hpp"
|
#include "pipeline/asset_manager.hpp"
|
||||||
|
|
@ -1109,8 +1110,8 @@ void ChatPanel::render(game::GameHandler& gameHandler,
|
||||||
std::string bodyLower = mMsg.message;
|
std::string bodyLower = mMsg.message;
|
||||||
for (auto& c : bodyLower) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
for (auto& c : bodyLower) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
||||||
if (bodyLower.find(selfNameLower) != std::string::npos) {
|
if (bodyLower.find(selfNameLower) != std::string::npos) {
|
||||||
if (auto* renderer = services_.renderer) {
|
if (auto* ac = services_.audioCoordinator) {
|
||||||
if (auto* ui = renderer->getUiSoundManager())
|
if (auto* ui = ac->getUiSoundManager())
|
||||||
ui->playWhisperReceived();
|
ui->playWhisperReceived();
|
||||||
}
|
}
|
||||||
break; // play at most once per scan pass
|
break; // play at most once per scan pass
|
||||||
|
|
|
||||||
|
|
@ -15,6 +15,7 @@
|
||||||
#include "rendering/camera.hpp"
|
#include "rendering/camera.hpp"
|
||||||
#include "game/game_handler.hpp"
|
#include "game/game_handler.hpp"
|
||||||
#include "pipeline/asset_manager.hpp"
|
#include "pipeline/asset_manager.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/audio_engine.hpp"
|
#include "audio/audio_engine.hpp"
|
||||||
#include "audio/ui_sound_manager.hpp"
|
#include "audio/ui_sound_manager.hpp"
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
|
|
@ -283,9 +284,11 @@ void CombatUI::renderRaidWarningOverlay(game::GameHandler& gameHandler) {
|
||||||
raidWarnEntries_.erase(raidWarnEntries_.begin());
|
raidWarnEntries_.erase(raidWarnEntries_.begin());
|
||||||
}
|
}
|
||||||
// Whisper audio notification
|
// Whisper audio notification
|
||||||
if (msg.type == game::ChatType::WHISPER && renderer) {
|
if (msg.type == game::ChatType::WHISPER) {
|
||||||
if (auto* ui = renderer->getUiSoundManager())
|
if (auto* ac = services_.audioCoordinator) {
|
||||||
ui->playWhisperReceived();
|
if (auto* ui = ac->getUiSoundManager())
|
||||||
|
ui->playWhisperReceived();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
raidWarnChatSeenCount_ = newCount;
|
raidWarnChatSeenCount_ = newCount;
|
||||||
|
|
|
||||||
|
|
@ -14,6 +14,7 @@
|
||||||
#include "rendering/character_renderer.hpp"
|
#include "rendering/character_renderer.hpp"
|
||||||
#include "rendering/camera.hpp"
|
#include "rendering/camera.hpp"
|
||||||
#include "rendering/camera_controller.hpp"
|
#include "rendering/camera_controller.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/audio_engine.hpp"
|
#include "audio/audio_engine.hpp"
|
||||||
#include "audio/music_manager.hpp"
|
#include "audio/music_manager.hpp"
|
||||||
#include "game/zone_manager.hpp"
|
#include "game/zone_manager.hpp"
|
||||||
|
|
@ -285,8 +286,8 @@ void GameScreen::render(game::GameHandler& gameHandler) {
|
||||||
uiErrors_.push_back({msg, 0.0f});
|
uiErrors_.push_back({msg, 0.0f});
|
||||||
if (uiErrors_.size() > 5) uiErrors_.erase(uiErrors_.begin());
|
if (uiErrors_.size() > 5) uiErrors_.erase(uiErrors_.begin());
|
||||||
// Play error sound for each new error (rate-limited by deque cap of 5)
|
// Play error sound for each new error (rate-limited by deque cap of 5)
|
||||||
if (auto* r = services_.renderer) {
|
if (auto* ac = services_.audioCoordinator) {
|
||||||
if (auto* sfx = r->getUiSoundManager()) sfx->playError();
|
if (auto* sfx = ac->getUiSoundManager()) sfx->playError();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
uiErrorCallbackSet_ = true;
|
uiErrorCallbackSet_ = true;
|
||||||
|
|
@ -345,9 +346,9 @@ void GameScreen::render(game::GameHandler& gameHandler) {
|
||||||
|
|
||||||
// Apply saved volume settings once when audio managers first become available
|
// Apply saved volume settings once when audio managers first become available
|
||||||
if (!settingsPanel_.volumeSettingsApplied_) {
|
if (!settingsPanel_.volumeSettingsApplied_) {
|
||||||
auto* renderer = services_.renderer;
|
auto* ac = services_.audioCoordinator;
|
||||||
if (renderer && renderer->getUiSoundManager()) {
|
if (ac && ac->getUiSoundManager()) {
|
||||||
settingsPanel_.applyAudioVolumes(renderer);
|
settingsPanel_.applyAudioVolumes(ac);
|
||||||
settingsPanel_.volumeSettingsApplied_ = true;
|
settingsPanel_.volumeSettingsApplied_ = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -6525,38 +6526,38 @@ void GameScreen::renderMinimapMarkers(game::GameHandler& gameHandler) {
|
||||||
}
|
}
|
||||||
|
|
||||||
auto applyMuteState = [&]() {
|
auto applyMuteState = [&]() {
|
||||||
auto* activeRenderer = services_.renderer;
|
auto* ac = services_.audioCoordinator;
|
||||||
float masterScale = settingsPanel_.soundMuted_ ? 0.0f : static_cast<float>(settingsPanel_.pendingMasterVolume) / 100.0f;
|
float masterScale = settingsPanel_.soundMuted_ ? 0.0f : static_cast<float>(settingsPanel_.pendingMasterVolume) / 100.0f;
|
||||||
audio::AudioEngine::instance().setMasterVolume(masterScale);
|
audio::AudioEngine::instance().setMasterVolume(masterScale);
|
||||||
if (!activeRenderer) return;
|
if (!ac) return;
|
||||||
if (auto* music = activeRenderer->getMusicManager()) {
|
if (auto* music = ac->getMusicManager()) {
|
||||||
music->setVolume(settingsPanel_.pendingMusicVolume);
|
music->setVolume(settingsPanel_.pendingMusicVolume);
|
||||||
}
|
}
|
||||||
if (auto* ambient = activeRenderer->getAmbientSoundManager()) {
|
if (auto* ambient = ac->getAmbientSoundManager()) {
|
||||||
ambient->setVolumeScale(settingsPanel_.pendingAmbientVolume / 100.0f);
|
ambient->setVolumeScale(settingsPanel_.pendingAmbientVolume / 100.0f);
|
||||||
}
|
}
|
||||||
if (auto* ui = activeRenderer->getUiSoundManager()) {
|
if (auto* ui = ac->getUiSoundManager()) {
|
||||||
ui->setVolumeScale(settingsPanel_.pendingUiVolume / 100.0f);
|
ui->setVolumeScale(settingsPanel_.pendingUiVolume / 100.0f);
|
||||||
}
|
}
|
||||||
if (auto* combat = activeRenderer->getCombatSoundManager()) {
|
if (auto* combat = ac->getCombatSoundManager()) {
|
||||||
combat->setVolumeScale(settingsPanel_.pendingCombatVolume / 100.0f);
|
combat->setVolumeScale(settingsPanel_.pendingCombatVolume / 100.0f);
|
||||||
}
|
}
|
||||||
if (auto* spell = activeRenderer->getSpellSoundManager()) {
|
if (auto* spell = ac->getSpellSoundManager()) {
|
||||||
spell->setVolumeScale(settingsPanel_.pendingSpellVolume / 100.0f);
|
spell->setVolumeScale(settingsPanel_.pendingSpellVolume / 100.0f);
|
||||||
}
|
}
|
||||||
if (auto* movement = activeRenderer->getMovementSoundManager()) {
|
if (auto* movement = ac->getMovementSoundManager()) {
|
||||||
movement->setVolumeScale(settingsPanel_.pendingMovementVolume / 100.0f);
|
movement->setVolumeScale(settingsPanel_.pendingMovementVolume / 100.0f);
|
||||||
}
|
}
|
||||||
if (auto* footstep = activeRenderer->getFootstepManager()) {
|
if (auto* footstep = ac->getFootstepManager()) {
|
||||||
footstep->setVolumeScale(settingsPanel_.pendingFootstepVolume / 100.0f);
|
footstep->setVolumeScale(settingsPanel_.pendingFootstepVolume / 100.0f);
|
||||||
}
|
}
|
||||||
if (auto* npcVoice = activeRenderer->getNpcVoiceManager()) {
|
if (auto* npcVoice = ac->getNpcVoiceManager()) {
|
||||||
npcVoice->setVolumeScale(settingsPanel_.pendingNpcVoiceVolume / 100.0f);
|
npcVoice->setVolumeScale(settingsPanel_.pendingNpcVoiceVolume / 100.0f);
|
||||||
}
|
}
|
||||||
if (auto* mount = activeRenderer->getMountSoundManager()) {
|
if (auto* mount = ac->getMountSoundManager()) {
|
||||||
mount->setVolumeScale(settingsPanel_.pendingMountVolume / 100.0f);
|
mount->setVolumeScale(settingsPanel_.pendingMountVolume / 100.0f);
|
||||||
}
|
}
|
||||||
if (auto* activity = activeRenderer->getActivitySoundManager()) {
|
if (auto* activity = ac->getActivitySoundManager()) {
|
||||||
activity->setVolumeScale(settingsPanel_.pendingActivityVolume / 100.0f);
|
activity->setVolumeScale(settingsPanel_.pendingActivityVolume / 100.0f);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -17,6 +17,7 @@
|
||||||
#include "rendering/wmo_renderer.hpp"
|
#include "rendering/wmo_renderer.hpp"
|
||||||
#include "rendering/character_renderer.hpp"
|
#include "rendering/character_renderer.hpp"
|
||||||
#include "game/zone_manager.hpp"
|
#include "game/zone_manager.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/audio_engine.hpp"
|
#include "audio/audio_engine.hpp"
|
||||||
#include "audio/music_manager.hpp"
|
#include "audio/music_manager.hpp"
|
||||||
#include "audio/ambient_sound_manager.hpp"
|
#include "audio/ambient_sound_manager.hpp"
|
||||||
|
|
@ -439,7 +440,7 @@ ImGui::BeginChild("AudioSettings", ImVec2(0, 360), true);
|
||||||
|
|
||||||
// Helper lambda to apply audio settings
|
// Helper lambda to apply audio settings
|
||||||
auto applyAudioSettings = [&]() {
|
auto applyAudioSettings = [&]() {
|
||||||
applyAudioVolumes(renderer);
|
applyAudioVolumes(services_.audioCoordinator);
|
||||||
saveCallback();
|
saveCallback();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -1227,29 +1228,29 @@ std::string SettingsPanel::getSettingsPath() {
|
||||||
return dir + "/settings.cfg";
|
return dir + "/settings.cfg";
|
||||||
}
|
}
|
||||||
|
|
||||||
void SettingsPanel::applyAudioVolumes(rendering::Renderer* renderer) {
|
void SettingsPanel::applyAudioVolumes(audio::AudioCoordinator* ac) {
|
||||||
if (!renderer) return;
|
if (!ac) return;
|
||||||
float masterScale = soundMuted_ ? 0.0f : static_cast<float>(pendingMasterVolume) / 100.0f;
|
float masterScale = soundMuted_ ? 0.0f : static_cast<float>(pendingMasterVolume) / 100.0f;
|
||||||
audio::AudioEngine::instance().setMasterVolume(masterScale);
|
audio::AudioEngine::instance().setMasterVolume(masterScale);
|
||||||
if (auto* music = renderer->getMusicManager())
|
if (auto* music = ac->getMusicManager())
|
||||||
music->setVolume(pendingMusicVolume);
|
music->setVolume(pendingMusicVolume);
|
||||||
if (auto* ambient = renderer->getAmbientSoundManager())
|
if (auto* ambient = ac->getAmbientSoundManager())
|
||||||
ambient->setVolumeScale(pendingAmbientVolume / 100.0f);
|
ambient->setVolumeScale(pendingAmbientVolume / 100.0f);
|
||||||
if (auto* ui = renderer->getUiSoundManager())
|
if (auto* ui = ac->getUiSoundManager())
|
||||||
ui->setVolumeScale(pendingUiVolume / 100.0f);
|
ui->setVolumeScale(pendingUiVolume / 100.0f);
|
||||||
if (auto* combat = renderer->getCombatSoundManager())
|
if (auto* combat = ac->getCombatSoundManager())
|
||||||
combat->setVolumeScale(pendingCombatVolume / 100.0f);
|
combat->setVolumeScale(pendingCombatVolume / 100.0f);
|
||||||
if (auto* spell = renderer->getSpellSoundManager())
|
if (auto* spell = ac->getSpellSoundManager())
|
||||||
spell->setVolumeScale(pendingSpellVolume / 100.0f);
|
spell->setVolumeScale(pendingSpellVolume / 100.0f);
|
||||||
if (auto* movement = renderer->getMovementSoundManager())
|
if (auto* movement = ac->getMovementSoundManager())
|
||||||
movement->setVolumeScale(pendingMovementVolume / 100.0f);
|
movement->setVolumeScale(pendingMovementVolume / 100.0f);
|
||||||
if (auto* footstep = renderer->getFootstepManager())
|
if (auto* footstep = ac->getFootstepManager())
|
||||||
footstep->setVolumeScale(pendingFootstepVolume / 100.0f);
|
footstep->setVolumeScale(pendingFootstepVolume / 100.0f);
|
||||||
if (auto* npcVoice = renderer->getNpcVoiceManager())
|
if (auto* npcVoice = ac->getNpcVoiceManager())
|
||||||
npcVoice->setVolumeScale(pendingNpcVoiceVolume / 100.0f);
|
npcVoice->setVolumeScale(pendingNpcVoiceVolume / 100.0f);
|
||||||
if (auto* mount = renderer->getMountSoundManager())
|
if (auto* mount = ac->getMountSoundManager())
|
||||||
mount->setVolumeScale(pendingMountVolume / 100.0f);
|
mount->setVolumeScale(pendingMountVolume / 100.0f);
|
||||||
if (auto* activity = renderer->getActivitySoundManager())
|
if (auto* activity = ac->getActivitySoundManager())
|
||||||
activity->setVolumeScale(pendingActivityVolume / 100.0f);
|
activity->setVolumeScale(pendingActivityVolume / 100.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@
|
||||||
#include "game/game_handler.hpp"
|
#include "game/game_handler.hpp"
|
||||||
#include "core/application.hpp"
|
#include "core/application.hpp"
|
||||||
#include "rendering/renderer.hpp"
|
#include "rendering/renderer.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/ui_sound_manager.hpp"
|
#include "audio/ui_sound_manager.hpp"
|
||||||
|
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
|
|
@ -461,11 +462,13 @@ void ToastManager::triggerDing(uint32_t newLevel, uint32_t hpDelta, uint32_t man
|
||||||
dingStats_[3] = intel;
|
dingStats_[3] = intel;
|
||||||
dingStats_[4] = spi;
|
dingStats_[4] = spi;
|
||||||
|
|
||||||
auto* renderer = services_.renderer;
|
auto* ac = services_.audioCoordinator;
|
||||||
if (renderer) {
|
if (ac) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager()) {
|
if (auto* sfx = ac->getUiSoundManager()) {
|
||||||
sfx->playLevelUp();
|
sfx->playLevelUp();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
if (auto* renderer = services_.renderer) {
|
||||||
renderer->playEmote("cheer");
|
renderer->playEmote("cheer");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -550,9 +553,9 @@ void ToastManager::triggerAchievementToast(uint32_t achievementId, std::string n
|
||||||
achievementToastTimer_ = ACHIEVEMENT_TOAST_DURATION;
|
achievementToastTimer_ = ACHIEVEMENT_TOAST_DURATION;
|
||||||
|
|
||||||
// Play a UI sound if available
|
// Play a UI sound if available
|
||||||
auto* renderer = services_.renderer;
|
auto* ac = services_.audioCoordinator;
|
||||||
if (renderer) {
|
if (ac) {
|
||||||
if (auto* sfx = renderer->getUiSoundManager()) {
|
if (auto* sfx = ac->getUiSoundManager()) {
|
||||||
sfx->playAchievementAlert();
|
sfx->playAchievementAlert();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -16,6 +16,7 @@
|
||||||
#include "game/game_handler.hpp"
|
#include "game/game_handler.hpp"
|
||||||
#include "pipeline/asset_manager.hpp"
|
#include "pipeline/asset_manager.hpp"
|
||||||
#include "pipeline/dbc_layout.hpp"
|
#include "pipeline/dbc_layout.hpp"
|
||||||
|
#include "audio/audio_coordinator.hpp"
|
||||||
#include "audio/ui_sound_manager.hpp"
|
#include "audio/ui_sound_manager.hpp"
|
||||||
#include "audio/music_manager.hpp"
|
#include "audio/music_manager.hpp"
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
|
|
@ -1701,9 +1702,9 @@ void WindowManager::renderEscapeMenu(SettingsPanel& settingsPanel) {
|
||||||
settingsPanel.showEscapeSettingsNotice = false;
|
settingsPanel.showEscapeSettingsNotice = false;
|
||||||
}
|
}
|
||||||
if (ImGui::Button("Quit", ImVec2(-1, 0))) {
|
if (ImGui::Button("Quit", ImVec2(-1, 0))) {
|
||||||
auto* renderer = services_.renderer;
|
auto* ac = services_.audioCoordinator;
|
||||||
if (renderer) {
|
if (ac) {
|
||||||
if (auto* music = renderer->getMusicManager()) {
|
if (auto* music = ac->getMusicManager()) {
|
||||||
music->stopMusic(0.0f);
|
music->stopMusic(0.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue