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Auto-select newly created character in selection screen
After creating a character, automatically select it in the character list instead of defaulting to the previously selected character. Changes: - Added selectCharacterByName() method to CharacterScreen - Store created character name in Application - On creation success, auto-select the new character by name - Falls back to saved selection if new character name doesn't match
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4 changed files with 39 additions and 4 deletions
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@ -581,6 +581,7 @@ void Application::setupUICallbacks() {
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// Character create screen callbacks
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uiManager->getCharacterCreateScreen().setOnCreate([this](const game::CharCreateData& data) {
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pendingCreatedCharacterName_ = data.name; // Store name for auto-selection
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gameHandler->createCharacter(data);
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});
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@ -591,9 +592,15 @@ void Application::setupUICallbacks() {
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// Character create result callback
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gameHandler->setCharCreateCallback([this](bool success, const std::string& msg) {
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if (success) {
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// Auto-select the newly created character
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if (!pendingCreatedCharacterName_.empty()) {
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uiManager->getCharacterScreen().selectCharacterByName(pendingCreatedCharacterName_);
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pendingCreatedCharacterName_.clear();
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}
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setState(AppState::CHARACTER_SELECTION);
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} else {
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uiManager->getCharacterCreateScreen().setStatus(msg, true);
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pendingCreatedCharacterName_.clear();
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}
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});
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