Fix Turtle/Classic parsing and online player textures

This commit is contained in:
Kelsi 2026-02-13 19:40:54 -08:00
parent d2ff21a95f
commit 5afd1b65a8
13 changed files with 518 additions and 27 deletions

View file

@ -90,6 +90,13 @@ private:
void buildFactionHostilityMap(uint8_t playerRace);
void spawnOnlineCreature(uint64_t guid, uint32_t displayId, float x, float y, float z, float orientation);
void despawnOnlineCreature(uint64_t guid);
void spawnOnlinePlayer(uint64_t guid,
uint8_t raceId,
uint8_t genderId,
uint32_t appearanceBytes,
uint8_t facialFeatures,
float x, float y, float z, float orientation);
void despawnOnlinePlayer(uint64_t guid);
void buildCreatureDisplayLookups();
std::string getModelPathForDisplayId(uint32_t displayId) const;
void spawnOnlineGameObject(uint64_t guid, uint32_t entry, uint32_t displayId, float x, float y, float z, float orientation);
@ -218,6 +225,25 @@ private:
std::unordered_set<uint64_t> pendingCreatureSpawnGuids_;
std::unordered_map<uint64_t, uint16_t> creatureSpawnRetryCounts_;
std::unordered_set<uint32_t> nonRenderableCreatureDisplayIds_;
// Online player instances (separate from creatures so we can apply per-player skin/hair textures).
std::unordered_map<uint64_t, uint32_t> playerInstances_; // guid → render instanceId
// Cache base player model geometry by (raceId, genderId)
std::unordered_map<uint32_t, uint32_t> playerModelCache_; // key=(race<<8)|gender → modelId
struct PlayerTextureSlots { int skin = -1; int hair = -1; int underwear = -1; };
std::unordered_map<uint32_t, PlayerTextureSlots> playerTextureSlotsByModelId_;
uint32_t nextPlayerModelId_ = 60000;
struct PendingPlayerSpawn {
uint64_t guid;
uint8_t raceId;
uint8_t genderId;
uint32_t appearanceBytes;
uint8_t facialFeatures;
float x, y, z, orientation;
};
std::vector<PendingPlayerSpawn> pendingPlayerSpawns_;
std::unordered_set<uint64_t> pendingPlayerSpawnGuids_;
void processPlayerSpawnQueue();
std::unordered_set<uint64_t> creaturePermanentFailureGuids_;
void processCreatureSpawnQueue();