Fix Turtle/Classic parsing and online player textures

This commit is contained in:
Kelsi 2026-02-13 19:40:54 -08:00
parent d2ff21a95f
commit 5afd1b65a8
13 changed files with 518 additions and 27 deletions

View file

@ -480,6 +480,20 @@ public:
using CreatureDespawnCallback = std::function<void(uint64_t guid)>;
void setCreatureDespawnCallback(CreatureDespawnCallback cb) { creatureDespawnCallback_ = std::move(cb); }
// Player spawn callback (online mode - triggered when a player enters view).
// Players need appearance data so the renderer can build the right body/hair textures.
using PlayerSpawnCallback = std::function<void(uint64_t guid,
uint32_t displayId,
uint8_t raceId,
uint8_t genderId,
uint32_t appearanceBytes,
uint8_t facialFeatures,
float x, float y, float z, float orientation)>;
void setPlayerSpawnCallback(PlayerSpawnCallback cb) { playerSpawnCallback_ = std::move(cb); }
using PlayerDespawnCallback = std::function<void(uint64_t guid)>;
void setPlayerDespawnCallback(PlayerDespawnCallback cb) { playerDespawnCallback_ = std::move(cb); }
// GameObject spawn callback (online mode - triggered when gameobject enters view)
// Parameters: guid, entry, displayId, x, y, z (canonical), orientation
using GameObjectSpawnCallback = std::function<void(uint64_t guid, uint32_t entry, uint32_t displayId, float x, float y, float z, float orientation)>;
@ -1065,6 +1079,8 @@ private:
BindPointCallback bindPointCallback_;
CreatureSpawnCallback creatureSpawnCallback_;
CreatureDespawnCallback creatureDespawnCallback_;
PlayerSpawnCallback playerSpawnCallback_;
PlayerDespawnCallback playerDespawnCallback_;
CreatureMoveCallback creatureMoveCallback_;
TransportMoveCallback transportMoveCallback_;
TransportSpawnCallback transportSpawnCallback_;