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Fix Turtle/Classic parsing and online player textures
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d2ff21a95f
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5afd1b65a8
13 changed files with 518 additions and 27 deletions
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@ -66,6 +66,8 @@ public:
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const pipeline::M2Model* getModelData(uint32_t modelId) const;
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void setActiveGeosets(uint32_t instanceId, const std::unordered_set<uint16_t>& geosets);
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void setGroupTextureOverride(uint32_t instanceId, uint16_t geosetGroup, GLuint textureId);
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void setTextureSlotOverride(uint32_t instanceId, uint16_t textureSlot, GLuint textureId);
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void clearTextureSlotOverride(uint32_t instanceId, uint16_t textureSlot);
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void setInstanceVisible(uint32_t instanceId, bool visible);
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void removeInstance(uint32_t instanceId);
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bool getAnimationState(uint32_t instanceId, uint32_t& animationId, float& animationTimeMs, float& animationDurationMs) const;
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@ -151,6 +153,9 @@ private:
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// Per-geoset-group texture overrides (group → GL texture ID)
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std::unordered_map<uint16_t, GLuint> groupTextureOverrides;
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// Per-texture-slot overrides (slot → GL texture ID)
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std::unordered_map<uint16_t, GLuint> textureSlotOverrides;
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// Weapon attachments (weapons parented to this instance's bones)
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std::vector<WeaponAttachment> weaponAttachments;
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