feat(editor): add --check-project-refs for project-wide reference validation

Project-level cross-reference checker. Walks every zone and runs the
same model-path / NPC-id checks --check-zone-refs does, with per-zone
breakdown:

  wowee_editor --check-project-refs custom_zones

  check-project-refs: custom_zones
    zones        : 12 (2 failed)
    total missing: 5

    zone                       obj_chk obj_miss  q_chk  q_miss  status
    AshenForest                     12        0      4       0  PASS
    BoneOasis                       17        2      6       0  FAIL
    Stranglethorn                   34        1      8       2  FAIL
    ...

    2 zone(s) have dangling refs

Per-zone columns split objects vs quests so designers see at a
glance whether the issue is missing models (asset bundle drift) or
NPC IDs (creature definitions out of sync with quest references).

Pairs with --check-project-content (data quality) and
--validate-project (binary integrity). Together the three give a
complete pre-ship validation gate:
  --validate-project        binary structure
  --check-project-content   field plausibility
  --check-project-refs      cross-references resolve

Verified on a 2-zone project: Forest mvp-zone has 1 unresolved
object placement (no Tree.m2 on disk in test cwd), Bad zone has
1 missing object → 2 zones FAIL, exit 1.
This commit is contained in:
Kelsi 2026-05-06 19:44:28 -07:00
parent 20bd417002
commit 5b719eaa56

View file

@ -524,6 +524,8 @@ static void printUsage(const char* argv0) {
std::printf(" Top-down PNG of creature + object spawn positions (per-tile-bounded)\n");
std::printf(" --check-zone-refs <zoneDir> [--json]\n");
std::printf(" Verify every referenced model/quest NPC actually exists; exit 1 on missing refs\n");
std::printf(" --check-project-refs <projectDir> [--json]\n");
std::printf(" Run --check-zone-refs across every zone in <projectDir>\n");
std::printf(" --check-zone-content <zoneDir> [--json]\n");
std::printf(" Sanity-check creature/object/quest fields for plausible values\n");
std::printf(" --check-project-content <projectDir> [--json]\n");
@ -854,7 +856,7 @@ int main(int argc, char* argv[]) {
"--scaffold-zone", "--mvp-zone", "--add-tile", "--remove-tile", "--list-tiles",
"--for-each-zone", "--for-each-tile", "--zone-stats", "--info-tilemap",
"--list-zone-deps", "--check-zone-refs", "--check-zone-content",
"--check-project-content",
"--check-project-content", "--check-project-refs",
"--export-zone-deps-md", "--export-zone-spawn-png",
"--add-creature", "--add-object", "--add-quest",
"--add-quest-objective", "--add-quest-reward-item", "--set-quest-reward",
@ -13431,6 +13433,141 @@ int main(int argc, char* argv[]) {
std::printf("\n %d zone(s) have content warnings\n",
projectFailedZones);
return 1;
} else if (std::strcmp(argv[i], "--check-project-refs") == 0 && i + 1 < argc) {
// Project-level cross-reference checker. Walks every zone
// and runs the same model-path / NPC-id checks as
// --check-zone-refs. Aggregates per zone with file-level
// breakdown. Exit 1 if any zone has dangling refs.
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"check-project-refs: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
// Same model-resolve logic as --check-zone-refs, applied
// per zone with the appropriate root list.
auto stripExt = [](const std::string& p, const char* ext) {
size_t n = std::strlen(ext);
if (p.size() >= n) {
std::string tail = p.substr(p.size() - n);
std::string lower = tail;
for (auto& c : lower) c = std::tolower(static_cast<unsigned char>(c));
if (lower == ext) return p.substr(0, p.size() - n);
}
return p;
};
struct ZoneRow { std::string name; int objCheck, objMiss, qCheck, qMiss; };
std::vector<ZoneRow> rows;
int projectFailedZones = 0;
for (const auto& zoneDir : zones) {
ZoneRow row{fs::path(zoneDir).filename().string(), 0, 0, 0, 0};
auto modelExists = [&](const std::string& path, bool isWMO) {
std::string base;
std::vector<std::string> exts;
if (isWMO) {
base = stripExt(path, ".wmo");
exts = {".wob", ".wmo"};
} else {
base = stripExt(path, ".m2");
exts = {".wom", ".m2"};
}
std::vector<std::string> roots = {
"", zoneDir + "/", "output/", "custom_zones/", "Data/"
};
for (const auto& root : roots) {
for (const auto& ext : exts) {
if (fs::exists(root + base + ext)) return true;
std::string lower = base + ext;
for (auto& c : lower) c = std::tolower(static_cast<unsigned char>(c));
if (fs::exists(root + lower)) return true;
}
}
return false;
};
wowee::editor::ObjectPlacer op;
if (op.loadFromFile(zoneDir + "/objects.json")) {
for (const auto& o : op.getObjects()) {
row.objCheck++;
bool isWMO = (o.type == wowee::editor::PlaceableType::WMO);
if (!modelExists(o.path, isWMO)) row.objMiss++;
}
}
wowee::editor::NpcSpawner sp;
wowee::editor::QuestEditor qe;
bool hasCreatures = sp.loadFromFile(zoneDir + "/creatures.json");
std::unordered_set<uint32_t> creatureIds;
if (hasCreatures) {
for (const auto& s : sp.getSpawns()) creatureIds.insert(s.id);
}
if (qe.loadFromFile(zoneDir + "/quests.json") && hasCreatures) {
for (const auto& q : qe.getQuests()) {
row.qCheck++;
bool localGiver = (q.questGiverNpcId != 0 &&
q.questGiverNpcId < 100000 &&
creatureIds.count(q.questGiverNpcId) == 0);
bool localTurn = (q.turnInNpcId != 0 &&
q.turnInNpcId < 100000 &&
q.turnInNpcId != q.questGiverNpcId &&
creatureIds.count(q.turnInNpcId) == 0);
if (localGiver) row.qMiss++;
if (localTurn) row.qMiss++;
}
}
if (row.objMiss + row.qMiss > 0) projectFailedZones++;
rows.push_back(row);
}
int allPassed = (projectFailedZones == 0);
int totalMiss = 0;
for (const auto& r : rows) totalMiss += r.objMiss + r.qMiss;
if (jsonOut) {
nlohmann::json j;
j["projectDir"] = projectDir;
j["totalZones"] = zones.size();
j["failedZones"] = projectFailedZones;
j["totalMissing"] = totalMiss;
j["passed"] = bool(allPassed);
nlohmann::json arr = nlohmann::json::array();
for (const auto& r : rows) {
arr.push_back({{"zone", r.name},
{"objectsChecked", r.objCheck},
{"objectsMissing", r.objMiss},
{"questsChecked", r.qCheck},
{"questsMissing", r.qMiss}});
}
j["zones"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return allPassed ? 0 : 1;
}
std::printf("check-project-refs: %s\n", projectDir.c_str());
std::printf(" zones : %zu (%d failed)\n",
zones.size(), projectFailedZones);
std::printf(" total missing: %d\n", totalMiss);
std::printf("\n zone obj_chk obj_miss q_chk q_miss status\n");
for (const auto& r : rows) {
int rowMiss = r.objMiss + r.qMiss;
std::printf(" %-26s %5d %5d %5d %5d %s\n",
r.name.substr(0, 26).c_str(),
r.objCheck, r.objMiss, r.qCheck, r.qMiss,
rowMiss == 0 ? "PASS" : "FAIL");
}
if (allPassed) {
std::printf("\n ALL ZONES PASSED\n");
return 0;
}
std::printf("\n %d zone(s) have dangling refs\n", projectFailedZones);
return 1;
} else if (std::strcmp(argv[i], "--for-each-zone") == 0 && i + 1 < argc) {
// Batch runner: enumerates zones in <projectDir> and runs the
// command after '--' for each one. '{}' in the command is