Fix vendor buying and add quest turn-in flow

CMSG_BUY_ITEM was missing the trailing uint8 bag field, causing the
server to silently drop undersized packets. Add handlers for
SMSG_QUESTGIVER_REQUEST_ITEMS and SMSG_QUESTGIVER_OFFER_REWARD with
UI windows for quest completion and reward selection.
This commit is contained in:
Kelsi 2026-02-06 21:50:15 -08:00
parent 6296c32a47
commit 5cc3d9645c
6 changed files with 447 additions and 0 deletions

View file

@ -1285,7 +1285,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
break;
}
case Opcode::SMSG_QUESTGIVER_REQUEST_ITEMS:
handleQuestRequestItems(packet);
break;
case Opcode::SMSG_QUESTGIVER_OFFER_REWARD:
handleQuestOfferReward(packet);
break;
case Opcode::SMSG_GROUP_SET_LEADER:
LOG_DEBUG("Ignoring known opcode: 0x", std::hex, opcode, std::dec);
break;
@ -4144,6 +4148,78 @@ void GameHandler::abandonQuest(uint32_t questId) {
}
}
void GameHandler::handleQuestRequestItems(network::Packet& packet) {
QuestRequestItemsData data;
if (!QuestRequestItemsParser::parse(packet, data)) {
LOG_WARNING("Failed to parse SMSG_QUESTGIVER_REQUEST_ITEMS");
return;
}
currentQuestRequestItems_ = data;
questRequestItemsOpen_ = true;
gossipWindowOpen = false;
questDetailsOpen = false;
// Query item names for required items
for (const auto& item : data.requiredItems) {
queryItemInfo(item.itemId, 0);
}
}
void GameHandler::handleQuestOfferReward(network::Packet& packet) {
QuestOfferRewardData data;
if (!QuestOfferRewardParser::parse(packet, data)) {
LOG_WARNING("Failed to parse SMSG_QUESTGIVER_OFFER_REWARD");
return;
}
currentQuestOfferReward_ = data;
questOfferRewardOpen_ = true;
questRequestItemsOpen_ = false;
gossipWindowOpen = false;
questDetailsOpen = false;
// Query item names for reward items
for (const auto& item : data.choiceRewards)
queryItemInfo(item.itemId, 0);
for (const auto& item : data.fixedRewards)
queryItemInfo(item.itemId, 0);
}
void GameHandler::completeQuest() {
if (!questRequestItemsOpen_ || state != WorldState::IN_WORLD || !socket) return;
auto packet = QuestgiverCompleteQuestPacket::build(
currentQuestRequestItems_.npcGuid, currentQuestRequestItems_.questId);
socket->send(packet);
questRequestItemsOpen_ = false;
currentQuestRequestItems_ = QuestRequestItemsData{};
}
void GameHandler::closeQuestRequestItems() {
questRequestItemsOpen_ = false;
currentQuestRequestItems_ = QuestRequestItemsData{};
}
void GameHandler::chooseQuestReward(uint32_t rewardIndex) {
if (!questOfferRewardOpen_ || state != WorldState::IN_WORLD || !socket) return;
uint64_t npcGuid = currentQuestOfferReward_.npcGuid;
auto packet = QuestgiverChooseRewardPacket::build(
npcGuid, currentQuestOfferReward_.questId, rewardIndex);
socket->send(packet);
questOfferRewardOpen_ = false;
currentQuestOfferReward_ = QuestOfferRewardData{};
// Re-query quest giver status so markers update
if (npcGuid) {
network::Packet qsPkt(static_cast<uint16_t>(Opcode::CMSG_QUESTGIVER_STATUS_QUERY));
qsPkt.writeUInt64(npcGuid);
socket->send(qsPkt);
}
}
void GameHandler::closeQuestOfferReward() {
questOfferRewardOpen_ = false;
currentQuestOfferReward_ = QuestOfferRewardData{};
}
void GameHandler::closeGossip() {
gossipWindowOpen = false;
currentGossip = GossipMessageData{};

View file

@ -2087,6 +2087,124 @@ bool GossipMessageParser::parse(network::Packet& packet, GossipMessageData& data
return true;
}
bool QuestRequestItemsParser::parse(network::Packet& packet, QuestRequestItemsData& data) {
if (packet.getSize() - packet.getReadPos() < 20) return false;
data.npcGuid = packet.readUInt64();
data.questId = packet.readUInt32();
data.title = packet.readString();
data.completionText = packet.readString();
if (packet.getReadPos() + 20 > packet.getSize()) {
LOG_INFO("Quest request items (short): id=", data.questId, " title='", data.title, "'");
return true;
}
/*emoteDelay*/ packet.readUInt32();
/*emote*/ packet.readUInt32();
/*autoCloseOnCancel*/ packet.readUInt32();
/*flags*/ packet.readUInt32();
/*suggestedPlayers*/ packet.readUInt32();
if (packet.getReadPos() + 4 > packet.getSize()) return true;
data.requiredMoney = packet.readUInt32();
if (packet.getReadPos() + 4 > packet.getSize()) return true;
uint32_t requiredItemCount = packet.readUInt32();
for (uint32_t i = 0; i < requiredItemCount; ++i) {
if (packet.getReadPos() + 12 > packet.getSize()) break;
QuestRewardItem item;
item.itemId = packet.readUInt32();
item.count = packet.readUInt32();
item.displayInfoId = packet.readUInt32();
if (item.itemId > 0)
data.requiredItems.push_back(item);
}
if (packet.getReadPos() + 4 > packet.getSize()) return true;
data.completableFlags = packet.readUInt32();
LOG_INFO("Quest request items: id=", data.questId, " title='", data.title,
"' items=", data.requiredItems.size(), " completable=", data.isCompletable());
return true;
}
bool QuestOfferRewardParser::parse(network::Packet& packet, QuestOfferRewardData& data) {
if (packet.getSize() - packet.getReadPos() < 20) return false;
data.npcGuid = packet.readUInt64();
data.questId = packet.readUInt32();
data.title = packet.readString();
data.rewardText = packet.readString();
if (packet.getReadPos() + 10 > packet.getSize()) {
LOG_INFO("Quest offer reward (short): id=", data.questId, " title='", data.title, "'");
return true;
}
/*autoFinish*/ packet.readUInt8();
/*flags*/ packet.readUInt32();
/*suggestedPlayers*/ packet.readUInt32();
// Emotes
if (packet.getReadPos() + 4 > packet.getSize()) return true;
uint32_t emoteCount = packet.readUInt32();
for (uint32_t i = 0; i < emoteCount; ++i) {
if (packet.getReadPos() + 8 > packet.getSize()) break;
packet.readUInt32(); // delay
packet.readUInt32(); // emote
}
// Choice reward items (pick one): count + 6 * (id, count, displayInfo)
if (packet.getReadPos() + 4 > packet.getSize()) return true;
/*choiceCount*/ packet.readUInt32();
for (uint32_t i = 0; i < 6; ++i) {
if (packet.getReadPos() + 12 > packet.getSize()) break;
QuestRewardItem item;
item.itemId = packet.readUInt32();
item.count = packet.readUInt32();
item.displayInfoId = packet.readUInt32();
if (item.itemId > 0)
data.choiceRewards.push_back(item);
}
// Fixed reward items: count + 4 * (id, count, displayInfo)
if (packet.getReadPos() + 4 > packet.getSize()) return true;
/*rewardCount*/ packet.readUInt32();
for (uint32_t i = 0; i < 4; ++i) {
if (packet.getReadPos() + 12 > packet.getSize()) break;
QuestRewardItem item;
item.itemId = packet.readUInt32();
item.count = packet.readUInt32();
item.displayInfoId = packet.readUInt32();
if (item.itemId > 0)
data.fixedRewards.push_back(item);
}
// Money and XP
if (packet.getReadPos() + 4 <= packet.getSize())
data.rewardMoney = packet.readUInt32();
if (packet.getReadPos() + 4 <= packet.getSize())
data.rewardXp = packet.readUInt32();
LOG_INFO("Quest offer reward: id=", data.questId, " title='", data.title,
"' choices=", data.choiceRewards.size(), " fixed=", data.fixedRewards.size());
return true;
}
network::Packet QuestgiverCompleteQuestPacket::build(uint64_t npcGuid, uint32_t questId) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_QUESTGIVER_COMPLETE_QUEST));
packet.writeUInt64(npcGuid);
packet.writeUInt32(questId);
return packet;
}
network::Packet QuestgiverChooseRewardPacket::build(uint64_t npcGuid, uint32_t questId, uint32_t rewardIndex) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_QUESTGIVER_CHOOSE_REWARD));
packet.writeUInt64(npcGuid);
packet.writeUInt32(questId);
packet.writeUInt32(rewardIndex);
return packet;
}
// ============================================================
// Phase 5: Vendor
// ============================================================
@ -2103,6 +2221,7 @@ network::Packet BuyItemPacket::build(uint64_t vendorGuid, uint32_t itemId, uint3
packet.writeUInt32(itemId);
packet.writeUInt32(slot);
packet.writeUInt8(count);
packet.writeUInt8(0); // bag slot (0 = find any available bag slot)
return packet;
}