Fix sun quad visibility, minimap opacity, audio scaling, and rename music toggle

- Tighten celestial glow falloff and edge fade to eliminate visible quad boundary
- Add opacity support to minimap display shader, synced with UI opacity setting
- Fix audio double/triple-scaling by removing redundant master volume multiplications
- Rename "Original Soundtrack" toggle to "Enable WoWee Music"
- Add About tab with developer info and GitHub link
This commit is contained in:
Kelsi 2026-02-23 08:01:20 -08:00
parent a250c20d84
commit 5cfb0817ed
7 changed files with 23 additions and 8 deletions

View file

@ -9,6 +9,7 @@ layout(push_constant) uniform Push {
float arrowRotation;
float zoomRadius;
int squareShape;
float opacity;
} push;
layout(location = 0) in vec2 TexCoord;
@ -63,5 +64,5 @@ void main() {
mapColor.rgb *= 1.0 - border * 0.7;
}
outColor = mapColor;
outColor = vec4(mapColor.rgb, mapColor.a * push.opacity);
}