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fix: correct Eye of the Storm bgTypeId and simplify BG invite popup
Eye of the Storm uses bgTypeId 7 (from BattlemasterList.dbc), not 6. BG invite popup now uses the stored bgName from the queue slot instead of re-deriving the name with a duplicate switch statement.
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3 changed files with 5 additions and 17 deletions
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@ -13730,22 +13730,8 @@ void GameScreen::renderBgInvitePopup(game::GameHandler& gameHandler) {
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse;
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if (ImGui::Begin("Battleground Ready!", nullptr, popupFlags)) {
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// BG name
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std::string bgName;
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if (slot->arenaType > 0) {
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bgName = std::to_string(slot->arenaType) + "v" + std::to_string(slot->arenaType) + " Arena";
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} else {
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switch (slot->bgTypeId) {
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case 1: bgName = "Alterac Valley"; break;
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case 2: bgName = "Warsong Gulch"; break;
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case 3: bgName = "Arathi Basin"; break;
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case 7: bgName = "Eye of the Storm"; break;
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case 9: bgName = "Strand of the Ancients"; break;
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case 11: bgName = "Isle of Conquest"; break;
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default: bgName = "Battleground"; break;
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}
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}
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// BG name from stored queue data
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std::string bgName = slot->bgName.empty() ? "Battleground" : slot->bgName;
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ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.2f, 1.0f), "%s", bgName.c_str());
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ImGui::TextWrapped("A spot has opened! You have %d seconds to enter.", static_cast<int>(remaining));
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ImGui::Spacing();
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