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feat(editor): random rotation, placed object list, quality of life
- Random Rotation checkbox: each placed object gets a random Y rotation (great for natural-looking tree/rock placement without manual tweaking) - Placed Object List: collapsible list in Object panel showing all placed objects with name and position, click to select - Both features reduce repetitive manual work when building dense zones
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3 changed files with 34 additions and 1 deletions
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@ -25,7 +25,13 @@ void ObjectPlacer::placeObject(const glm::vec3& position) {
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obj.nameId = 0;
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obj.uniqueId = nextUniqueId();
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obj.position = position;
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obj.rotation = glm::vec3(0.0f, placementRotY_, 0.0f);
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float rotY = placementRotY_;
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if (randomRotation_) {
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static std::mt19937 rng(42);
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std::uniform_real_distribution<float> dist(0.0f, 360.0f);
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rotY = dist(rng);
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}
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obj.rotation = glm::vec3(0.0f, rotY, 0.0f);
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obj.scale = placementScale_;
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obj.selected = false;
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