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Fix mounted first-person camera pivot
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3 changed files with 14 additions and 4 deletions
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@ -74,6 +74,7 @@ public:
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void setUseWoWSpeed(bool use) { useWoWSpeed = use; }
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void setRunSpeedOverride(float speed) { runSpeedOverride_ = speed; }
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void setMounted(bool m) { mounted_ = m; }
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void setMountHeightOffset(float offset) { mountHeightOffset_ = offset; }
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// For first-person player hiding
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void setCharacterRenderer(class CharacterRenderer* cr, uint32_t playerId) {
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@ -193,6 +194,7 @@ private:
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// Server-driven run speed override (0 = use default WOW_RUN_SPEED)
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float runSpeedOverride_ = 0.0f;
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bool mounted_ = false;
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float mountHeightOffset_ = 0.0f;
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// Online mode: trust server position, don't prefer outdoors over WMO floors
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bool onlineMode = false;
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