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feat(editor): height offset tool for shifting entire terrain up/down
- Offset Heights: shifts all terrain heights by a constant amount (-100 to +100 range with Apply button) - Useful for raising terrain above water level or sinking below - Slider + Apply button in the Noise Generator section
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@ -108,6 +108,9 @@ public:
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// Invert terrain (flip heights around midpoint)
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void invertHeights();
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// Offset all heights by a constant
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void offsetHeights(float amount);
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// Fill entire tile with water at a height
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void fillWater(float height, uint16_t liquidType);
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