From 5fcb30be1a2069374fe7a91f874d2c5868f051b9 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Sun, 29 Mar 2026 19:01:41 -0700 Subject: [PATCH] cleanup: remove dead debug loop in buildCreatureDisplayLookups MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Loop iterated 20 hair geoset lookups for Human Male but the if-body was empty — the LOG statement that was presumably there was removed but the loop skeleton was left behind. --- src/core/application.cpp | 7 ------- 1 file changed, 7 deletions(-) diff --git a/src/core/application.cpp b/src/core/application.cpp index 41dbf211..0ef4d778 100644 --- a/src/core/application.cpp +++ b/src/core/application.cpp @@ -5662,13 +5662,6 @@ void Application::buildCreatureDisplayLookups() { hairGeosetMap_[key] = static_cast(geosetId); } LOG_INFO("Loaded ", hairGeosetMap_.size(), " hair geoset mappings from CharHairGeosets.dbc"); - // Debug: dump Human Male (race=1, sex=0) hair geoset mappings - for (uint32_t v = 0; v < 20; v++) { - uint32_t k = (1u << 16) | (0u << 8) | v; - auto it = hairGeosetMap_.find(k); - if (it != hairGeosetMap_.end()) { - } - } } // CharacterFacialHairStyles.dbc: maps (race, sex, facialHairId) → geoset IDs