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feat(editor): add --touch-tree CI integrity check
Recursively walks a directory, identifies every recognized .w* file by 4-byte magic, and parses the standard catalog header (magic + version + length-prefixed name + entryCount) to confirm the file isn't truncated, corrupted, or otherwise malformed at the header level. Reports per-file PASS/FAIL + extension-mismatch warnings (when a file's actual extension doesn't match what its magic says it should be). Exits 1 on any FAIL — designed as a CI gate that runs after content build to catch truncations / write-failures / disk-full mid-emit. World/asset formats (WOM/WOB/WHM/WOT/WOW) are recognized by magic but the catalog-header probe is skipped since their layouts differ. Implausibility caps: catalog-name length > 1MB or entryCount > 1M trigger failure as likely corruption signals. --quiet hides the per-file PASS/FAIL list (summary line only); --json variant for tooling integration.
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6 changed files with 252 additions and 1 deletions
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@ -84,6 +84,7 @@
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#include "cli_trade_skills_catalog.hpp"
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#include "cli_creature_equipment_catalog.hpp"
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#include "cli_item_sets_catalog.hpp"
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#include "cli_touch_tree.hpp"
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#include "cli_quest_objective.hpp"
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#include "cli_quest_reward.hpp"
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#include "cli_clone.hpp"
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@ -209,6 +210,7 @@ constexpr DispatchFn kDispatchTable[] = {
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handleTradeSkillsCatalog,
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handleCreatureEquipmentCatalog,
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handleItemSetsCatalog,
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handleTouchTree,
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handleQuestObjective,
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handleQuestReward,
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handleClone,
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