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docs(editor): export README now lists all open format types
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1 changed files with 8 additions and 1 deletions
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@ -804,7 +804,14 @@ void EditorApp::exportZone(const std::string& outputDir) {
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readme << "Objects: " << objectPlacer_.objectCount() << "\n";
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readme << "NPCs: " << npcSpawner_.spawnCount() << "\n";
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readme << "Quests: " << questEditor_.questCount() << "\n";
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readme << "Created with Wowee World Editor v0.3.0\n\n";
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readme << "Created with Wowee World Editor v0.8.0\n\n";
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readme << "Open Formats (no Blizzard IP):\n";
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readme << " .wot/.whm — Wowee Open Terrain (heightmap + metadata)\n";
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readme << " .wom — Wowee Open Model (static 3D models)\n";
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readme << " .wob — Wowee Open Building (multi-group buildings)\n";
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readme << " .png — Standard textures (converted from BLP)\n";
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readme << " .json — Data tables, quests, creatures, objects\n";
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readme << " .wcp — Wowee Content Pack (distribution archive)\n\n";
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readme << "Files:\n";
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readme << " zone.json - Zone manifest (for client)\n";
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readme << " " << loadedMap_ << ".wdt - Map definition\n";
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