feat: track and display elemental resistances in character stats panel

This commit is contained in:
Kelsi 2026-03-12 12:24:15 -07:00
parent 0a2cd213dc
commit 60794c6e0f
4 changed files with 43 additions and 3 deletions

View file

@ -1159,7 +1159,9 @@ void InventoryScreen::renderCharacterScreen(game::GameHandler& gameHandler) {
int32_t stats[5];
for (int i = 0; i < 5; ++i) stats[i] = gameHandler.getPlayerStat(i);
const int32_t* serverStats = (stats[0] >= 0) ? stats : nullptr;
renderStatsPanel(inventory, gameHandler.getPlayerLevel(), gameHandler.getArmorRating(), serverStats);
int32_t resists[6];
for (int i = 0; i < 6; ++i) resists[i] = gameHandler.getResistance(i + 1);
renderStatsPanel(inventory, gameHandler.getPlayerLevel(), gameHandler.getArmorRating(), serverStats, resists);
// Played time (shown if available, fetched on character screen open)
uint32_t totalSec = gameHandler.getTotalTimePlayed();
@ -1557,7 +1559,8 @@ void InventoryScreen::renderEquipmentPanel(game::Inventory& inventory) {
// ============================================================
void InventoryScreen::renderStatsPanel(game::Inventory& inventory, uint32_t playerLevel,
int32_t serverArmor, const int32_t* serverStats) {
int32_t serverArmor, const int32_t* serverStats,
const int32_t* serverResists) {
// Sum equipment stats for item-query bonus display
int32_t itemStr = 0, itemAgi = 0, itemSta = 0, itemInt = 0, itemSpi = 0;
// Secondary stat sums from extraStats
@ -1665,6 +1668,28 @@ void InventoryScreen::renderStatsPanel(game::Inventory& inventory, uint32_t play
renderSecondary("Mana per 5 sec", itemMp5);
renderSecondary("Health per 5 sec",itemHp5);
}
// Elemental resistances from server update fields
if (serverResists) {
static const char* kResistNames[6] = {
"Holy Resistance", "Fire Resistance", "Nature Resistance",
"Frost Resistance", "Shadow Resistance", "Arcane Resistance"
};
bool hasResist = false;
for (int i = 0; i < 6; ++i) {
if (serverResists[i] > 0) { hasResist = true; break; }
}
if (hasResist) {
ImGui::Spacing();
ImGui::Separator();
for (int i = 0; i < 6; ++i) {
if (serverResists[i] > 0) {
ImGui::TextColored(ImVec4(0.7f, 0.85f, 1.0f, 1.0f),
"%s: %d", kResistNames[i], serverResists[i]);
}
}
}
}
}
void InventoryScreen::renderBackpackPanel(game::Inventory& inventory, bool collapseEmptySections) {