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rendering/game: remove leftover debug dump I/O from hot paths
Remove active file-I/O debug block in character_renderer.cpp that wrote composite textures as raw binary files to /tmp on every texture composite generation. Remove the now-unused <fstream> include. Remove the 10-shot hex dump of decompressed SMSG_MONSTER_MOVE payloads in game_handler.cpp (dumpCount static); format has been confirmed.
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2 changed files with 0 additions and 25 deletions
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@ -12280,16 +12280,6 @@ void GameHandler::handleMonsterMove(network::Packet& packet) {
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return;
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}
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decompressed.resize(destLen);
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// Dump ALL bytes for format diagnosis (remove once confirmed)
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static int dumpCount = 0;
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if (dumpCount < 10) {
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++dumpCount;
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std::string hex;
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for (size_t i = 0; i < destLen; ++i) {
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char buf[4]; snprintf(buf, sizeof(buf), "%02X ", decompressed[i]); hex += buf;
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}
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LOG_INFO("MonsterMove decomp[", destLen, "]: ", hex);
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}
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std::vector<uint8_t> stripped;
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bool hasWrappedForm = stripWrappedSubpacket(decompressed, stripped);
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