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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Fix vendor: correct CMSG_BUY_ITEM field order (slot before itemId), handle buy failures, show token costs; remove level-up test button (animation triggers on real level-up)
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commit
60ebb4dc3f
3 changed files with 35 additions and 19 deletions
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@ -1219,7 +1219,24 @@ void GameHandler::handlePacket(network::Packet& packet) {
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}
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break;
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}
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case Opcode::SMSG_BUY_FAILED:
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case Opcode::SMSG_BUY_FAILED: {
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// vendorGuid(8) + itemId(4) + errorCode(1)
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if (packet.getSize() - packet.getReadPos() >= 13) {
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/*uint64_t vendorGuid =*/ packet.readUInt64();
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/*uint32_t itemId =*/ packet.readUInt32();
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uint8_t errCode = packet.readUInt8();
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const char* msg = "Purchase failed.";
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switch (errCode) {
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case 2: msg = "You don't have enough money."; break;
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case 4: msg = "Seller is too far away."; break;
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case 5: msg = "That item is sold out."; break;
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case 6: msg = "You can't carry any more items."; break;
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default: break;
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}
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addSystemChatMessage(msg);
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}
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break;
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}
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case Opcode::MSG_RAID_TARGET_UPDATE:
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break;
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case Opcode::SMSG_GAMEOBJECT_QUERY_RESPONSE:
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@ -3056,8 +3056,8 @@ network::Packet ListInventoryPacket::build(uint64_t npcGuid) {
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network::Packet BuyItemPacket::build(uint64_t vendorGuid, uint32_t itemId, uint32_t slot, uint32_t count) {
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network::Packet packet(wireOpcode(Opcode::CMSG_BUY_ITEM));
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packet.writeUInt64(vendorGuid);
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packet.writeUInt32(itemId);
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packet.writeUInt32(slot);
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packet.writeUInt32(slot); // vendor slot (1-based position in vendor list)
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packet.writeUInt32(itemId); // item entry
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packet.writeUInt32(count);
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packet.writeUInt8(0); // bag slot (0 = find any available bag slot)
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return packet;
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@ -4813,13 +4813,21 @@ void GameScreen::renderVendorWindow(game::GameHandler& gameHandler) {
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}
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ImGui::TableSetColumnIndex(1);
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uint32_t g = item.buyPrice / 10000;
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uint32_t s = (item.buyPrice / 100) % 100;
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uint32_t c = item.buyPrice % 100;
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bool canAfford = money >= item.buyPrice;
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if (!canAfford) ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.3f, 0.3f, 1.0f));
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ImGui::Text("%ug %us %uc", g, s, c);
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if (!canAfford) ImGui::PopStyleColor();
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if (item.extendedCost != 0 && item.buyPrice == 0) {
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ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "[Tokens]");
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} else {
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uint32_t g = item.buyPrice / 10000;
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uint32_t s = (item.buyPrice / 100) % 100;
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uint32_t c = item.buyPrice % 100;
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bool canAfford = money >= item.buyPrice;
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if (!canAfford) ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.3f, 0.3f, 1.0f));
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ImGui::Text("%ug %us %uc", g, s, c);
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if (!canAfford) ImGui::PopStyleColor();
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if (item.extendedCost != 0) {
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ImGui::SameLine();
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ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "[+Tokens]");
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}
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}
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ImGui::TableSetColumnIndex(2);
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if (item.maxCount < 0) {
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@ -5144,15 +5152,6 @@ void GameScreen::renderEscapeMenu() {
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showEscapeMenu = false;
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}
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ImGui::Spacing();
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if (ImGui::Button("Test: Level Up", ImVec2(-1, 0))) {
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uint32_t lvl = 1;
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if (auto* gh = core::Application::getInstance().getGameHandler()) {
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lvl = gh->getPlayerLevel();
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}
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triggerDing(lvl > 0 ? lvl : 1);
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showEscapeMenu = false;
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}
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ImGui::Spacing();
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(10.0f, 10.0f));
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if (ImGui::Button("Back to Game", ImVec2(-1, 0))) {
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