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Fix vendor: correct CMSG_BUY_ITEM field order (slot before itemId), handle buy failures, show token costs; remove level-up test button (animation triggers on real level-up)
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commit
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3 changed files with 35 additions and 19 deletions
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@ -1219,7 +1219,24 @@ void GameHandler::handlePacket(network::Packet& packet) {
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}
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break;
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}
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case Opcode::SMSG_BUY_FAILED:
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case Opcode::SMSG_BUY_FAILED: {
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// vendorGuid(8) + itemId(4) + errorCode(1)
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if (packet.getSize() - packet.getReadPos() >= 13) {
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/*uint64_t vendorGuid =*/ packet.readUInt64();
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/*uint32_t itemId =*/ packet.readUInt32();
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uint8_t errCode = packet.readUInt8();
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const char* msg = "Purchase failed.";
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switch (errCode) {
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case 2: msg = "You don't have enough money."; break;
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case 4: msg = "Seller is too far away."; break;
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case 5: msg = "That item is sold out."; break;
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case 6: msg = "You can't carry any more items."; break;
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default: break;
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}
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addSystemChatMessage(msg);
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}
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break;
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}
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case Opcode::MSG_RAID_TARGET_UPDATE:
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break;
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case Opcode::SMSG_GAMEOBJECT_QUERY_RESPONSE:
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