mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Fix vendor: correct CMSG_BUY_ITEM field order (slot before itemId), handle buy failures, show token costs; remove level-up test button (animation triggers on real level-up)
This commit is contained in:
parent
b441452dcb
commit
60ebb4dc3f
3 changed files with 35 additions and 19 deletions
|
|
@ -4813,13 +4813,21 @@ void GameScreen::renderVendorWindow(game::GameHandler& gameHandler) {
|
|||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
uint32_t g = item.buyPrice / 10000;
|
||||
uint32_t s = (item.buyPrice / 100) % 100;
|
||||
uint32_t c = item.buyPrice % 100;
|
||||
bool canAfford = money >= item.buyPrice;
|
||||
if (!canAfford) ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.3f, 0.3f, 1.0f));
|
||||
ImGui::Text("%ug %us %uc", g, s, c);
|
||||
if (!canAfford) ImGui::PopStyleColor();
|
||||
if (item.extendedCost != 0 && item.buyPrice == 0) {
|
||||
ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "[Tokens]");
|
||||
} else {
|
||||
uint32_t g = item.buyPrice / 10000;
|
||||
uint32_t s = (item.buyPrice / 100) % 100;
|
||||
uint32_t c = item.buyPrice % 100;
|
||||
bool canAfford = money >= item.buyPrice;
|
||||
if (!canAfford) ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.3f, 0.3f, 1.0f));
|
||||
ImGui::Text("%ug %us %uc", g, s, c);
|
||||
if (!canAfford) ImGui::PopStyleColor();
|
||||
if (item.extendedCost != 0) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "[+Tokens]");
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(2);
|
||||
if (item.maxCount < 0) {
|
||||
|
|
@ -5144,15 +5152,6 @@ void GameScreen::renderEscapeMenu() {
|
|||
showEscapeMenu = false;
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
if (ImGui::Button("Test: Level Up", ImVec2(-1, 0))) {
|
||||
uint32_t lvl = 1;
|
||||
if (auto* gh = core::Application::getInstance().getGameHandler()) {
|
||||
lvl = gh->getPlayerLevel();
|
||||
}
|
||||
triggerDing(lvl > 0 ? lvl : 1);
|
||||
showEscapeMenu = false;
|
||||
}
|
||||
ImGui::Spacing();
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(10.0f, 10.0f));
|
||||
if (ImGui::Button("Back to Game", ImVec2(-1, 0))) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue